ec changed the topic of #elliottcable to: #
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<alexgordon> kinda want #{} in furrow
<alexgordon> I'll write a FAP for it
<alexgordon> FAP12!
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<joelteon> guy
<alexgordon> just joelteon?
<joelteon> well
<joelteon> physics is still hard
<joelteon> ahhhh
<joelteon> i'm an idiot
<joelteon> I'M AN IDIOT
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<alexgordon> type conversion is hard!
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<joelteon> okay, and this game is still framerate-dependent.
<joelteon> this is stupid
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<niggler> gtav?
<joelteon> no
<joelteon> mine
<joelteon> sphere goes faster at 100fps than 30fps
<niggler> are you sure you don't have a frame-dependent step somewhere?
<joelteon> absolutely not
<joelteon> where else would frame dependency come from
<whitequark> ... you do :)
<joelteon> yeah
<joelteon> i'm absolutely not sure i don't have a frame-dependent step
<joelteon> where's the frame dependent bit
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<niggler> anyone familiar with google analytics?
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* whitequark drunkenly sings
<whitequark> old mcdonald had a farm, e-i-e-i-o
<whitequark> and on his farm he had some ducks, e-i-e-i-o
<whitequark> with a quack, quack here, with a quack, quack there. here a duck, there a duck, everywhere quack, quack
<whitequark> random trivia: powerpc has an "eieio" instruction. it's an I/O barrier.
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<whitequark> more random trivia: powerpc also has an "rvwinkle" instruction. it puts the CPU in the deepest sleep.
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<joelteon> so did you guys solve my problem while i was gone
<joelteon> guyyssss
<joelteon> okay, so here's a question
<joelteon> our datacenter servers use AD for user authentication
<joelteon> we need to provision them all with authorized_keys files
<joelteon> but the user doesn't exist until he logs in at least once
<joelteon> but on a new server, no users exist
<joelteon> but we still need to give them authorized_keys
<joelteon> what should we do
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<whitequark> hire someone competent
<joelteon> yeah, this has to be part of AD provisioning, doesn't it
<joelteon> it's just a weird design in my view
<joelteon> also, regarding the "competent" comment, wasn't the ops team's idea to use AD
<joelteon> that's what GD's datacenter uses
<joelteon> i wanted to solve it without going through them
<joelteon> but it doesn't look like that's an option
* whitequark yawns
<joelteon> i mean, you can ignore me, you don't have to purposefully be a cunt about it
<alexgordon> joelteon: lol
<purr> lol
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<joelteon> I hate when I write code and don't understand what it does
<joelteon> while I'm writing it
<joelteon> and it works
<alexgordon> joelteon: stop getting cuttle to write your code for you
<joelteon> good idea
<ELLIOTTCABLE> time to go to a conf! :D
<purr\ec> [Homework] none pushed 3 new commits to master: https://github.com/ELLIOTTCABLE/Homework/compare/02720550242b...3567f0e27791
<purr\ec> Homework/master e09698b FurryWolfy: a bit of white space in there, but i got the program to exit when exit; is typed in. and otherwise it continues in the loop. check it out! the "Test!" is so you can see how many times the exit checker is looped, for example "e" should produce one "Test!" and ex produces 2
<purr\ec> Homework/master c750cde FurryWolfy: Heres a cleaned up version of the code i wrote. It branches back to the main loop if the bytes don't match (between user entered command and exit;) checks e first then x, then i, then t, then ; It only ends the loop when 5 successful matches are found.. being exit; I add "Test!" in there to show how many times the loop iterates. E produces one test! EX produces 2, EXI 3 etc. EXIT; successfuly match
<purr\ec> Homework/master 3567f0e elliottcable: (new) Beginning the SICP! (=
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<alexgordon> so I googled "daniel bernstein" and I got this. what the actual fuck http://gallery.rxmuscle.com/newgallery/DSC_4776_IUYVHIIMOM.jpg
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