ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
<anarsoul> rellla: I think that should fix your indexed draw issue: https://gist.github.com/anarsoul/c59d359b521cdfdebc308c173aa1ee85
<anarsoul> likely as well as number of other deqp tests
<anarsoul> (completely untested though) :)
<anarsoul> I won't have a chance to test it myself till ~2 Jan, so I'd appreciate if you give it a try
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<rellla> anarsoul: attributes are aligned now, but the indexed draw issue is not fixed.
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<rellla> the count of the draws, mali does, confuse me. i'll look into it tomorrow again...
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<anarsoul> rellla: :(
<anarsoul> rellla: can you share the dump?
<anarsoul> maybe some other address is not aligned?
<anarsoul> rellla: probably blob just does flush more often
<marex-cloud> Anyone at 36c3?
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<anarsoul> marex-cloud: ?
<anarsoul> ah, Chaos Communication Congress
<anarsoul> nope
<marex-cloud> anarsoul: I don't quite understand your question, maybe because it's missing
<marex-cloud> Yes
<marex-cloud> Oh well
<anarsoul> rellla: so fragment shader gets color from varying
<anarsoul> so wrong color means that data in varyings is likely incorrect
<anarsoul> rellla: can you dump vs and fs shaders for this test?
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<rellla> are corresponding dumps - with just one flush on lima side, because the first one already fails.
<rellla> lima is master with your patch. kind of.
<rellla> i'll be back tomorrow with the shaders...
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