azonenberg changed the topic of #scopehal to: libscopehal, libscopeprotocols, and glscopeclient development and testing | https://github.com/azonenberg/scopehal-cmake, https://github.com/azonenberg/scopehal-apps, https://github.com/azonenberg/scopehal | Logs: https://freenode.irclog.whitequark.org/scopehal
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<tnt> azonenberg_work: wrt to your question on twitter, what about RF connector tips ? (like the center pin of a SMA)
<azonenberg_work> Most of those are too fat and would have to be turned/ground down to make a good probe
<azonenberg_work> and they tend to be BeCu which is not great to inhale particles of
<tnt> and off the shelf probe replacement tips ?
<azonenberg_work> Most of them are meant to be socketed
<azonenberg_work> and i dont have the mating socket
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<bvernoux> hello
<azonenberg_work> o/ bvernoux
<azonenberg_work> i have the stuff almost ready to send you but i wanted to try one change to the probe tip first
<azonenberg_work> i'm going to try swapping out the gold plated steel tip with brass which isn't ferromagnetic
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<bvernoux> ha yes interesting
<bvernoux> anyway there is no hurry as I need to buy all components like discussed for the different boards
<azonenberg_work> Yeah i just dont want to lose anything :)
<azonenberg_work> also does the pico scope use SCPI or is it just raw API calls?
<bvernoux> hmm good question
<bvernoux> I have never checked that let me check
<bvernoux> hmm it seems it does not support SCPI
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<bvernoux> even on forum no any answer about SCPI => https://www.picotech.com/support/search.php?keywords=SCPI
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<marcos__> azonenberg: I'll give gdb a try. I'm an IDE guy, I need to read a bit how to get you a backtrace
<marcos__> *stack trace
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<azonenberg_work> marcos__: gdb --args (normal app command line)
<azonenberg_work> run
<azonenberg_work> bt
<azonenberg_work> (after it segfaults)
<marcos__> gdb --args ../../build/src/glscopeclient/glscopeclient --debug myscope:rs_lan:[...] looks like gdb runs it with an absolute path, not from src so it doesn't find the shaders folder
<azonenberg_work> marcos__: the quick and dirty workaround is to patch the chdir() call in src/glscopeclient/main.cpp:137
<azonenberg_work> to the absolute path on your system
<azonenberg_work> i need to find a better way of having it find the shaders but that works for the moment :P
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