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<
tnt >
azonenberg_work: wrt to your question on twitter, what about RF connector tips ? (like the center pin of a SMA)
19:17
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azonenberg_work >
Most of those are too fat and would have to be turned/ground down to make a good probe
19:17
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azonenberg_work >
and they tend to be BeCu which is not great to inhale particles of
19:19
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tnt >
and off the shelf probe replacement tips ?
19:20
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azonenberg_work >
Most of them are meant to be socketed
19:20
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azonenberg_work >
and i dont have the mating socket
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azonenberg_work >
o/ bvernoux
21:08
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azonenberg_work >
i have the stuff almost ready to send you but i wanted to try one change to the probe tip first
21:08
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azonenberg_work >
i'm going to try swapping out the gold plated steel tip with brass which isn't ferromagnetic
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21:09
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bvernoux >
ha yes interesting
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bvernoux >
anyway there is no hurry as I need to buy all components like discussed for the different boards
21:21
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azonenberg_work >
Yeah i just dont want to lose anything :)
21:21
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azonenberg_work >
also does the pico scope use SCPI or is it just raw API calls?
21:50
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bvernoux >
hmm good question
21:50
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bvernoux >
I have never checked that let me check
21:52
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bvernoux >
hmm it seems it does not support SCPI
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marcos__ >
azonenberg: I'll give gdb a try. I'm an IDE guy, I need to read a bit how to get you a backtrace
22:16
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marcos__ >
*stack trace
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azonenberg_work >
marcos__: gdb --args (normal app command line)
22:59
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azonenberg_work >
run
22:59
<
azonenberg_work >
bt
22:59
<
azonenberg_work >
(after it segfaults)
23:25
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marcos__ >
gdb --args ../../build/src/glscopeclient/glscopeclient --debug myscope:rs_lan:[...] looks like gdb runs it with an absolute path, not from src so it doesn't find the shaders folder
23:28
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azonenberg_work >
marcos__: the quick and dirty workaround is to patch the chdir() call in src/glscopeclient/main.cpp:137
23:28
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azonenberg_work >
to the absolute path on your system
23:28
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azonenberg_work >
i need to find a better way of having it find the shaders but that works for the moment :P
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