whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
<GitHub> [solvespace] Evil-Spirit commented on issue #315: > At least, I wasn't able to find anyone with a set of skills even remotely approaching what's required to make the NURBS boolean code robust. ... https://github.com/solvespace/solvespace/issues/315#issuecomment-367909747
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<ohsix> werd
<ohsix> so eh, what constraints work on selected faces?
<ohsix> ah point on face and face distance
<ohsix> forgot that kind of thing is easy to check in the source ;o
<ohsix> orienting assemblies is tricky, figured parallel might work face-face
<ohsix> actually making some money doing design w/ solvespace, been fun; could really use lofted spirals & stuff to do some screw threads tho, figuring out other types of fixturing on round stuff is tricky
<cr1901_modern> I asked about screw threads long ago- afair, solvespace isn't the right tool for this
<whitequark> ohsix: any chance for donations? :]
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