ChanServ changed the topic of #zig to: zig programming language | ziglang.org | be excellent to each other | channel logs: https://irclog.whitequark.org/zig/
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<forgot-password> Calling @typeInfo on a slice gives me back a TypeInfo.Pointer with a size value of 'Slice', correct?
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<Hejsil> Yes, forgot-password
<forgot-password> So if I were to create a function that could handle slices *and* arrays I had to check via @typeInfo to get a pointer to the actual data, right? Because &<slice> gives me a pointer to the slice struct instead of its contents for which I need <slice>.ptr
<Hejsil> I'm not sure exactly what you're trying to do. Why do you need to know that it's an array or a slice
<Hejsil> These types support most of the same operations
<forgot-password> Wait, I'm gonna put together a little sample. I want to pass the data to OpenGL
<Hejsil> Alright
<Hejsil> I guess you need a ?[*]T correct?
<Hejsil> You could do: arr_or_slice[0..].ptr
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<forgot-password> I need a ?*const c_void
<forgot-password> And my function takes a parameter "geometry: var"
<forgot-password> To that I need a pointer
<forgot-password> &geometry works fine for arrays, but it fails for structs. Presumably to the aforementioned reason
<Hejsil> This should work too: &arr_or_slice[0]
<Hejsil> I would think
<Hejsil> Hmm, unless your slice/array is len 0
<forgot-password> At least currently it fails if I pass an array of len 0
<Hejsil> This is my best hack: &arr_or_slice[0..].ptr[0]
<Hejsil> There should probably be a unified way for arrays and slices to get the underlying data
<forgot-password> Thanks, &arr_or_slice[0] worked perfectly fine
<forgot-password> Though I agree with you about the unified way to access the underlying data. It was rather confusing the first time I tried to pass &slice to glBufferData
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<MajorLag> RE: #1503, It kinda feels like an issue you'd get when dealing with padded data buffers and forgetting to adjust for the padding. I'm not sure what that would mean in this context though.
<MajorLag> by padded, I mean aligned. Like how BMP aligns rows of pixels to 4-byte boundaries.
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<forgot-password> Hey, I was just wondering if the parameters are flipped intentionally between std.math.atan2 and its underlying functions atan2_32/64.
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<andrewrk> forgot-password, good catch. the names are incorrect in std.math.atan2. the first arg is y and second is x. I'll push a fix
<andrewrk> pushed
<forgot-password> andrewrk: Nice, thank you
<forgot-password> I was playing around with custom format functions earlier today, and I thought that the fmt parameter to said function is just what's inbetween the braces, but that doesn't seem to be the case, right?
<andrewrk> I'm not sure, I haven't looked at the details of that code recently. But keep in mind there's an API overhaul planned: https://github.com/ziglang/zig/issues/1358
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