marcan changed the topic of #asahi-gpu to: Asahi Linux: porting Linux to Apple Silicon macs | GPU / 3D graphics stack black-box RE and development (NO binary reversing) | Keep things on topic | GitHub: https://alx.sh/g | Wiki: https://alx.sh/w | Logs: https://alx.sh/l/asahi-gpu
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<j`ey> :O
<jix> 📐
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<bloom> ("Is the teaser that you're super colour blind?")
<jn__> hey, it's a triangle! :)
<yrlf> triangle let's go :D
<bloom> Tangentially, why is there no public API on macOS to push pixels to the screen bypassing the GPU/
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<Shiz> ◢
<bloom> CALayer is maybe the closest?
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<Shiz> I see here in the devtree the vram is at phys 0x9e0df8000 with size 0x1500000(?)
<Shiz> bloom: line 3705 of what was just posted in -re might be useful for you
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<bloom> Shiz: I think ioreg has (most? all?) of that
<Shiz> :)
<bloom> Shiz: and I've already been horrified by the whole "sgx" thing ;p
<davidrysk[m]> bloom: well they used to have CGDisplayBaseAddress()
* bloom blinks something about deja vu
<davidrysk[m]> there are still symbols for it in CoreGraphics.framework
<davidrysk[m]> but as I recall it stopped returning anything useful
<bloom> yeah, the framebuffer will be tiled+compressed anyway
<bloom> but even with AppKit there are.. hoops to jump
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