<TheBlueCrane>
Hello all! I'm really like this project! so far it has been so easy to interface/link with C. I've started trying to update the sdl lib to sdl2 (https://github.com/TheBlueCrane/SDL2-Crystal). very fun :D
<asterite>
Nice! :) I'm checking out your project
<asterite>
Yes, we tried to make the C bindings as painless as possible
<asterite>
It works! :D
<TheBlueCrane>
:D
<TheBlueCrane>
The C bindings have been very painless so far.
<TheBlueCrane>
I'm just having trouble with SDL_LoadBMP, I don't know why though... I figure it out later
<asterite>
What's the issue?
<asterite>
By the way, I would make Window.new call SDL_CreateWindow instead of having to do SDL.create_window (feels more natural)
<asterite>
(same goes for Renderer)
<asterite>
Oh, yesterday I was showing @waj that you started a heroku buildpack… but one second later it seems you deleted it… frank still needs more time, right?
<asterite>
Ah, no, sorry, it wasn't you
<TheBlueCrane>
I'm moving SDL_CreateWindow to Window/Render.new now.
<TheBlueCrane>
SDL_LoadBMP is giving me "ld: symbol(s) not found for architecture x86_64"
<asterite>
Just asking because you can do `brew info sdl2` and it will show you where it is installed… I then usually go to the include directory and whatever problem I have with the binding I look it up there
<TheBlueCrane>
Ah yes, I see
<TheBlueCrane>
Thanks! :)
<asterite>
@TheBlueCrane How did you find about crystal?
<TheBlueCrane>
I found it by scrolling through the languages on the side of the explore page,