<lrusak>
anyone know the state of the imx6 drm/kms driver? Is it useable?
<lrusak>
would be interesting if my drm/kms work in kodi will work on the imx6 platform
<lrusak>
seems that the gpu accel is separate so that might work still
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<tomeu>
lrusak: I would say that on recent kernels, it's very usable
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<lrusak>
tomeu, how feature complete is the mainline kernel in terms of imx6 stuff? what isn't working yet?
<lrusak>
I have yet to get an imx6 device so I'm not able to test myself
<vpeter>
lrusak: Far to be used for kodi :(
<vpeter>
lrusak: and you have jnettlet on slack - ask him.
<vpeter>
And I think he has some extra patches for mainline kernel for sr devices.
<paulk-collins>
overall it's quite good though
<paulk-collins>
coda is supported, etnaviv is getting in shape
<paulk-collins>
having a scaling accelerator would be nice
<dv_>
you mean 2D scaling?
<paulk-collins>
yeah
<paulk-collins>
especially for video scaling
<paulk-collins>
that's still the weak point when decoding videos with a mainline setup
<dv_>
yep. so far, typically the GPU's 3D core is used for that (through opengl)
<dv_>
however, the 3D core of vivante GPUs use much more power than the 2D core
<dv_>
I have been toying around with an idea to create a userspace 2D API for accessing the 2D cores of the imx6, but there is no established hardware agnostic 2D API that can be used (so, no 2D counterpart to opengl)
<paulk-collins>
isn't the DDX using the 2D cores though?
<paulk-collins>
and implementing some xv bits?
<dv_>
this is X11 though
<paulk-collins>
yeah right
<dv_>
and it doesnt do offscreen scaling
<paulk-collins>
(and it's not really a big help in practice)
<dv_>
so, nothing like my imxg2dvideotransform elements for example
<paulk-collins>
what I was referring to is a block inside the IPU though
<dv_>
the next best thing would probably be directfb, but that API is dead, and quite bloatd
<dv_>
*bloated
<paulk-collins>
well there's v4l2 mem2mem for scaling too, right?