ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<anarsoul> enunes: ^^
<anarsoul> or rather cwabbott_ ^^ :)
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<rellla> reverting enunes' PIPE_CAPS patch makes master work as before again.
<rellla> and i probably found a fix for some texture tests...
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<anarsoul> rellla: likely changing shader caps reveals some bug in GP compiler
<rellla> probably
<rellla> are the caps proved to be right?
<anarsoul> check the commit, it's trivial
<anarsoul> for PP we can have up to 2**15 uniforms
<anarsoul> for GP it's smaller though, 2 ** 9 uniforms (and constants)
<anarsoul> try setting PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE to (512 * 4 * sizeof(float)) for VS
<anarsoul> and see if it fixes the issue
<anarsoul> rellla: also you can try to cherry-pick commits from https://gitlab.freedesktop.org/cwabbott0/mesa/commits/lima-gpir-branch-opt-v4
<anarsoul> rellla: http://imkreisrum.de/deqp/index_array.array_lima/lima.dump.0002 doesn't look good for sure
<anarsoul> it looks like there's a race between VS and PLBU
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<anarsoul> rellla: hm, actually semaphores look fine
<anarsoul> rellla: I wonder if it's just alignment issue of attributes
<anarsoul> see http://imkreisrum.de/deqp/index_array.array_lima/lima.dump.0002 -- we have 2 attributes here, and one is not aligned properly - it's at 0x00497a88