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<
anarsoul>
enunes: ^^
<
anarsoul>
or rather cwabbott_ ^^ :)
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<
rellla>
reverting enunes' PIPE_CAPS patch makes master work as before again.
<
rellla>
and i probably found a fix for some texture tests...
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<
anarsoul>
rellla: likely changing shader caps reveals some bug in GP compiler
<
rellla>
are the caps proved to be right?
<
anarsoul>
check the commit, it's trivial
<
anarsoul>
for PP we can have up to 2**15 uniforms
<
anarsoul>
for GP it's smaller though, 2 ** 9 uniforms (and constants)
<
anarsoul>
try setting PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE to (512 * 4 * sizeof(float)) for VS
<
anarsoul>
and see if it fixes the issue
<
anarsoul>
it looks like there's a race between VS and PLBU
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<
anarsoul>
rellla: hm, actually semaphores look fine
<
anarsoul>
rellla: I wonder if it's just alignment issue of attributes