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<rtp>
alyssa: hi. fwiw, yesterday I've done a very quick test on my t628 of mesa master. With kmscube, got the background with no cube. mesa master + revert of 5a7688fdecd76c7d9cd87f6f6c93eb32870a2146, I'm getting the cube
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<alyssa>
rtp: Interesting, that commit was supposed to make T600 *easier* to support :(
<alyssa>
Thank you for the update
<alyssa>
rtp: Do you think you could do some, ahem, bit twiddling?
<alyssa>
With that commit applied, go through the various bits that changes (gl_enable, unknnown_10, tiler_gl_enables) and try using old values / a mix of the old and new values?
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<rtp>
alyssa: ok. will try to find some time tonight to do that.
<alyssa>
rtp: Good luck! :)
<alyssa>
(BTW, when I say a mix, I mean at a bit level, these are bit fields)
<rtp>
well, I think I'm going to tried reverting the patch hunk by hunk instead of reverting the whole patch or something like that.
<alyssa>
That might do it, but it's too coarse and the patch has a lot of internal dependencies
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<alyssa>
We generally do want to keep the 64-bit stuff, it's just a matter of which flags need to be set for 64-bit + T6XX
<rtp>
yeah I understand that being able to drive 32 bit with 64 bit code should make things easier
<alyssa>
rtp: It's not that, so much as maintaining a single code path is easier
<alyssa>
And... if your board is 32-bit and my reference board is 64-bit, invariably your board is going to be broken half of the time
<alyssa>
With 64-bit universal, that shouldn't happen since there's no divergence :)