havenwood changed the topic of #ruby to: Rules & more: https://ruby-community.com | Ruby 2.7.1, 2.6.6, 2.5.8: https://www.ruby-lang.org | Paste 4+ lines of text to https://dpaste.de/ and select Ruby as the language | Rails questions? Ask in #RubyOnRails | Books: https://goo.gl/wpGhoQ | Logs: https://irclog.whitequark.org/ruby | Can't talk? Register/identify with Nickserv first!
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<havenwood> howdoi: rubocop -a
<havenwood> howdoi: RuboCop at least warns—I think maybe fixes?
<havenwood> Unsure.
<havenwood> My library is... writing its own tests that fail when tests run. >.>
<havenwood> That's a new one for me.
<havenwood> Hrm.
<howdoi> 👍
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<havenwood> Just cut a new gem. Behold! https://github.com/havenwood/behold#warning
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<havenwood> Behold.call(%w[i r c], 'irc') #=> [[:join], [:*, ""], [:join, ""], [:sum, ""], [:inject, "+"], [:reduce, "+"]]
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<havenwood> It writes its own tests, which is annoying. I think I'll add kwag support next then work on better fuzzing and maybe mutli-step solutions.
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<havenwood> Think this gem be useful if it was more sophisticated?
<havenwood> ¯\_(ツ)_/¯
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<siery> Maybe that's a stupid question but since you cannot delete objects in ruby.. how to implement something like State Machine for program runing in main_loop space?
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<havenwood> siery: Say more about not being able to delete objects? There's WeakRef if you really want that sort of thing.
<havenwood> siery: What does a state machine have to do with deleting objects?
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<havenwood> &>> require 'weakref'; hash = WeakRef.new({}); hash if hash.weakref_alive?
<rubydoc> # => {} (https://carc.in/#/r/8wlw)
<havenwood> &>> require 'weakref'; hash = WeakRef.new({}); GC.start; hash if hash.weakref_alive?
<rubydoc> # => nil (https://carc.in/#/r/8wly)
<havenwood> siery: There are multiple state machine gems or you can implement the parts you need if you know what they are.
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<havenwood> siery: I've used aasm and it was nice.
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<havenwood> You can do much simpler ones that that, if you don't need all the bells and whistles.
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<siery> havenwood: hmm.. weakref still ain't does what I want.. I tried to asign object to nil before too, still there is some remainding in memory..
<siery> havenwood: Maybe you can take a look at the code: https://github.com/513ry/atc/blob/camera/lib/debug.rb
<siery> You see, I want to reiplament the @game object in here
<siery> Please refer to the restart! method
<siery> havenwood: I mean CROW::restart!
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<siery> havenwood: I recomend to run it with 2> /dev/null c:
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<siery> havenwood: How else can you reinitialize a state without deleting objects from memory o.0? I know, this code does not even atempt to implement a state machine, but you can see I have a big design isue here.
<siery> Oh.. I see, those state machines just use blocks to approach this, well, this can be a way
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<siery> havenwood: The memory can look somehow like this after reinitialization:
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<siery> havenwood: #<CROW::Spect:0x0000561b13537530>#<CROW::Camera:0x0000561b13537698>#<CROW::Spect:0x0000561b138c4568>#<CROW::Camera:0x0000561b138c4608>
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<siery> havenwood: Or what if you have for ex. destroy objects ouside the camera field of view?
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<leitz> Is there a way to query ruby core, or the standard library, to see what classes are defined?
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<leitz> TheBrayn, thanks!
<TheBrayn> That was literally the first google result for "ruby list classes" btw ;)
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<al2o3-cr> leitz: ObjectSpace.each_object(Module).reject(&:singleton_class?).filter_map { Object.const_get(_1.name.split('::').first) rescue next }.uniq.sort_by { _1.name[0] }
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<al2o3-cr> sort_by &:name
<al2o3-cr> that should give you all of core classes and any that have been required.
<leitz> TheBrayn, I did a google search, but used poorer terms. :(
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<soniya29> Hello everyone, I need a help while calling instance method in child class. Here is the piece of code - https://paste.centos.org/view/6e7d8ab6. At line #10, it says - Error: yugabytedb@2.0: undefined method `versioned_formula?' for #<Class:0x00007fdb241c0258>
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<al2o3-cr> soniya29: superclass.new.versioned_formula?
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<havenwood> leitz: Another way: Object.constants.map { |constant| Object.const_get(constant) }.grep(Module)
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<leitz> havenwood, thanks. I see several deprecated statements, NIL, TRUE, FALSE, Fixnum, Bignum, Data, and TimeoutError.
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<havenwood> leitz: Yeah, those are deprecated but still exist.
<havenwood> leitz: Or rather, they're slated for deprecation in Ruby 3.
<havenwood> leitz: You get a nice view in Pry with: ls Object
<havenwood> leitz: That ^ will omit deprecated constant.
<havenwood> leitz: Or with deprecated constants (and their warnings): ls -d Object
<adam12> Wow. Did Enumerable#sum actually come in 2.4? I swore it was later.
<al2o3-cr> seems so ;)
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<mynameisdebian> I am trying to POST to an API endpoint (say https://example.com/example), and I want to post this query string to the Body: token=abc,urls=somethingsomething,name=something . The API specifically says it has to be a querystring (not JSON). How can I do this in HTTParty?
<mynameisdebian> or another library I gues
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<mynameisdebian> I am trying to POST to an API endpoint (say https://example.com/example), and I want to post this query string to the Body: token=abc,urls=somethingsomething,name=something . The API specifically says it has to be a querystring (not JSON). How can I do this in Ruby?
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<havenwood> mynameisdebian: It looks like the first example in the HTTParty README.md shows how.
<havenwood> mynameisdebian: The HTTP or Typhoeus gems are great alternatives to HTTParty.
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<havenwood> mynameisdebian: https://github.com/httprb/http
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<havenwood> mynameisdebian: https://github.com/typhoeus/typhoeus
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<haylon[m]> A non-ruby specific question, but has anyone worked with using GitHub or whatever source control manager you're using to scan for sensitive data or things that shouldn't be there?
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<mwlang> is it possible to gracefully exit a process if using ConditionVariable to wait on a signal from a mutex if that signal never comes and the main process is exiting? In such scenario, if a program is exiting without ever having gotten a signal I get “fatal: No live threads left. Deadlock?”
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<mwlang> It seems like what I need to do is install an on_exit handler to either a) broadcast and handle within the blocked method explicitly or b) check the mutex.locked? and somehow terminate that waiting method so it doesn’t continue to wait nor process anything further. But I’m not quite clear on best way to go about it.
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<siery> havenwood: Hey, did you read my previous messages? I want to delete object whitch are being later collected in the samme block with:
<siery> ObjectSpace.each_object GameObject do |object|
<siery> object.display
<siery> edn
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<havenwood> siery: Ah, I missed your message.
<havenwood> siery: Reading it now.
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<siery> havenwood: Oh, thank you
<havenwood> siery: I read the backlog, but I'm completely at a loss as to why you're messing with which objects are in memory.
<havenwood> siery: What are you trying to achieve here? You want a state machine?
<havenwood> haylon[m]: Yes, I'm sure there are multiple folk here who have in one way or another. I have.
<havenwood> haylon[m]: This doesn't use git, but here's an example of recursively scanning for SHA1 checksums: https://gist.github.com/havenwood/94ffb424637d8a36b75c250b841eea5a
<haylon[m]> havenwood: were you simply running a "bot" or script, or did you have something wlse you were doing
<haylon[m]> and there it is.
<havenwood> haylon[m]: I'd be happy to help expand it to other checksums. It works well. ;)
<haylon[m]> Awesome! I'll definitely see waht I can use from this and help you out or you help me out
<haylon[m]> ITS A COLLAB
<havenwood> haylon[m]: This ^ prints them as it goes then at the end returns an Array of [sha1, path, line_number].
<siery> havenwood: No, I want to make a restart! method the reinitialize @game object and reload the code, the game code defines it's instances of Camera and Spect in it's constructor
<havenwood> haylon[m]: It should be quite quick for scanning an app.
<haylon[m]> Awesome, thank you, havenwood
<siery> havenwood: so you see, each time I clean @game, there is still representation of those objects handing..
<havenwood> siery: Do you want a restart to be a complete reset and reload of the code then?
<siery> havenwood: so in result I'w got for ex. double Camera representation after restart
<havenwood> siery: Should there only ever be one Camera? Are there multiple instances of Camera?
<siery> yes, but in particular those objects in @game.new
<siery> The old camera, or multiple cameraz (initialized by @game), shold be deleted before they get reinitialized..
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<havenwood> siery: If you only want a single instance, consider Singleton. Singleton is one of the module Matz himself maintains and it's a great way to ensure a single instance of state.
<siery> Maybe I need to reset all data manualy?
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<havenwood> siery: That way, you can have #reset clear out whatever instance variables you want to reset state entirely, since you only have one instance.
<siery> but I want have a possibility do declare as many cameras, or any other objects as I want
<havenwood> siery: Alternatively you can dereference an instance of an old class, and the GC will automatically sweep it.
<siery> Did yoy try to run the code?
<havenwood> siery: Nope.
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<siery> I guess it ilustrates the problem pretty well
<siery> Please look at the CROW.restart! method
<havenwood> siery: You can highlight code, like so: https://github.com/513ry/atc/blob/camera/lib/debug.rb#L16-L24
<siery> havenwood: Oh, thank you
<havenwood> siery: It seems unreasonable to me to be worrying about manual memory references for what you're doing here. Just set `@game =` to something else and the old, unreferenced value will be swept by the GC.
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<siery> havenwood: So why do I get things doubled after each restart! execution? I do even more then that
<siery> you shold be able to run /bin/thief if you clone this project
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<siery> havenwood: Just press F6 after runing the window, this will run rastart! method
<siery> as you see the Thief.game.clean_camera does just:
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<siery> @camera = WeakRef.new(Camera)
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<siery> havenwood: But I want to clean other objects as well, this is just oversimplification, I guess I shold reacher say something like:
<siery> def clean_init
<siery> ObjectSpace.each_object GameObject do |object|
<siery> object = WeakRef.new(GameObject)
<siery> end
<siery> end
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<haylon[m]> Of coruse Microsoft Azure doesn't have a Ruby library for Azure DevOps
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<adam12> haylon[m]: Maybe you're better off. Azure Rubygems are _huge_ ;)
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<haylon[m]> If they didn't use msrest and some of their practices it wouldn't be that bad.
<haylon[m]> what do i know.
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<haylon[m]> it definitely makes the Python version difficult to follow
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<soniya29> al2o3-cr, doesn't work, throws same error
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<adam12> haylon[m]: I wish it wasn't auto-generated but I guess I understand why they do it. but azure_mgmt_network adds 12 seconds of boot time to my app :|
<haylon[m]> Wuff.
<haylon[m]> Yea, the Factory Method is... interesting
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<al2o3-cr> butter bean
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<gitter1234> al2o3-cr: that dude is awesome :)
<gitter1234> for all yall who dont know, butter bean is a legendary figure
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<haylon[m]> *googles
<haylon[m]> Eric Esch? The boxer?
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<xco> gitter1234 i was about to ask "what's butter bean?"
<gitter1234> hehe
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<gitter1234> overweight dude with apparently no chance of winning, despite all odds turned out to be smashing the competition
<gitter1234> like andy ruiz in the 21st century (before the coke got to him)
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<gitter1234> why wouldn't you do coke. off strippers asses. you're the heavyweight champion of the world!
<gitter1234> sorry offtopic
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<xco> gitter1234 oooooo Eric Esch!! I know that guy hahaha!! yeah he did quite well. if i had read ahead and known the context i'd have recognised him hahah!!
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<al2o3-cr> gitter1234: a true warrior ;)
<al2o3-cr> beast mode.
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