<jadew>
is it possible to cut an object in half and work on each halves separately?
<jadew>
or even on one of them
<jadew>
I want to make a handle and it's a two piece object
<d42>
jadew: you could use assemble
<jadew>
d42, isn't that for putting pieces together?
<d42>
it kind of is, but you can work on those pieces separately ,_,
<d42>
i guess i don't really understand your issue :^)
<jadew>
:) well, consider I have a cylinder
<jadew>
can I split it in half?
<jadew>
and work only on one half?
<d42>
~kind of ,_,
<d42>
as in you can extrude something else over it and do the difference op
<jadew>
hmm, that could work
<jadew>
thanks
<d42>
but my intuition tells me it's going to bite you at some point and it's better to do an assembly :^)
<jadew>
how do I create a difference?
<jadew>
found it
<jadew>
also, any idea what's the trick with the scene rotation? it seems like it changes the reference point during rotation (before I release the mouse)
<jadew>
so if I make a complete circles with the mouse, the scene doesn't end up in the same position in which it started
<whitequark>
it doesn't change the reference point, but it doesn't guarantee that a closed loop with a mouse will get you in the same angles relative to axes as well
<whitequark>
that's just the way it works
jadew has joined #solvespace
mifune has joined #solvespace
mifune has quit [Ping timeout: 255 seconds]
mifune has joined #solvespace
mifune has joined #solvespace
mifune has quit [Changing host]
mifune has quit [Read error: Connection reset by peer]