whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
<jadew> is it possible to cut an object in half and work on each halves separately?
<jadew> or even on one of them
<jadew> I want to make a handle and it's a two piece object
<d42> jadew: you could use assemble
<jadew> d42, isn't that for putting pieces together?
<d42> it kind of is, but you can work on those pieces separately ,_,
<d42> i guess i don't really understand your issue :^)
<jadew> :) well, consider I have a cylinder
<jadew> can I split it in half?
<jadew> and work only on one half?
<d42> ~kind of ,_,
<d42> as in you can extrude something else over it and do the difference op
<jadew> hmm, that could work
<jadew> thanks
<d42> but my intuition tells me it's going to bite you at some point and it's better to do an assembly :^)
<jadew> how do I create a difference?
<jadew> found it
<jadew> also, any idea what's the trick with the scene rotation? it seems like it changes the reference point during rotation (before I release the mouse)
<jadew> so if I make a complete circles with the mouse, the scene doesn't end up in the same position in which it started
<jadew> *circle
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<whitequark> it doesn't change the reference point, but it doesn't guarantee that a closed loop with a mouse will get you in the same angles relative to axes as well
<whitequark> that's just the way it works
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