whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
cr1901_modern has quit [Ping timeout: 246 seconds]
cr1901_modern has joined #solvespace
<GitHub> [solvespace] Evil-Spirit commented on issue #283: @dumblob ... https://github.com/solvespace/solvespace/issues/283#issuecomment-322090263
<GitHub> [solvespace] Evil-Spirit commented on issue #283: @dumblob ... https://github.com/solvespace/solvespace/issues/283#issuecomment-322090263
<GitHub> [solvespace] Evil-Spirit commented on issue #283: @dumblob ... https://github.com/solvespace/solvespace/issues/283#issuecomment-322090263
<GitHub> [solvespace] Evil-Spirit commented on issue #263: > I will note that Quarks doesn't seem to have much in the way of documentation or examples.... https://github.com/solvespace/solvespace/issues/263#issuecomment-322115188
<GitHub> [solvespace] Evil-Spirit commented on issue #263: > Imgui supports just (3). Nuklear is a mixture of (2) and (3). Quarks supports seamlessly all (1) (2) and (3).... https://github.com/solvespace/solvespace/issues/263#issuecomment-322116319
<GitHub> [solvespace] Evil-Spirit commented on issue #263: > Imgui supports just (3). Nuklear is a mixture of (2) and (3). Quarks supports seamlessly all (1) (2) and (3).... https://github.com/solvespace/solvespace/issues/263#issuecomment-322116319
<GitHub> [solvespace] Evil-Spirit commented on issue #263: > Imgui supports just (3). Nuklear is a mixture of (2) and (3). Quarks supports seamlessly all (1) (2) and (3).... https://github.com/solvespace/solvespace/issues/263#issuecomment-322116319
<GitHub67> [solvespace-web] Symbian9 commented on issue #9: @BPLRFE, what about next:... https://github.com/solvespace/solvespace-web/issues/9#issuecomment-322161436
<GitHub> [solvespace] dumblob commented on issue #263: > I don't like this code. Imgui inside looks better for me.... https://github.com/solvespace/solvespace/issues/263#issuecomment-322234989
<GitHub4> [solvespace-web] BPLRFE commented on issue #9: Basically yes. I wrote "I would post tipps ..." because I have (sometimes little) experience with the renderers I mentioned.... https://github.com/solvespace/solvespace-web/issues/9#issuecomment-322290895
<GitHub178> [solvespace-web] whitequark commented on issue #9: @BPLRFE I'm really happy to add information to solvespace.com so long as it's correct, relevant and well-written. E.g. a list of links to renderers doesn't qualify but a short tutorial for each one would be extremely nice.... https://github.com/solvespace/solvespace-web/issues/9#issuecomment-322324610
_whitelogger_ has joined #solvespace
cr1901_modern has quit [*.net *.split]
_whitelogger has quit [*.net *.split]
Na has quit [*.net *.split]
dx has quit [*.net *.split]
davidc___ has quit [*.net *.split]
wpwrak has quit [*.net *.split]
neonking has quit [*.net *.split]
balrog has quit [*.net *.split]
edef has quit [*.net *.split]
Pierre2 has quit [*.net *.split]
edef has joined #solvespace
wpwrak has joined #solvespace
neonking has joined #solvespace
davidc___ has joined #solvespace
Na has joined #solvespace
dx has joined #solvespace
cr1901_modern has joined #solvespace
Pierre2 has joined #solvespace
davidc___ has quit [*.net *.split]
davidc___ has joined #solvespace