whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
<_whitenotifier-c> [solvespace] chipolux commented on issue #552: Roadmap? - https://git.io/Jf8bI
<_whitenotifier-c> [solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xf
<_whitenotifier-c> [solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xJ
<_whitenotifier-c> [solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xJ
<_whitenotifier-c> [solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xk
<_whitenotifier-c> [solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8xs
<_whitenotifier-c> [solvespace] Evil-Spirit commented on issue #489: Helix difference extrusion yeilds staircase effect - https://git.io/Jf8xu
<_whitenotifier-c> [solvespace] phkahler commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8p3
<_whitenotifier-c> [solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf8jr
<_whitenotifier-c> [solvespace] Evil-Spirit commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
<_whitenotifier-c> [solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
<_whitenotifier-c> [solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
<_whitenotifier-c> [solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
<_whitenotifier-c> [solvespace] Evil-Spirit edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4e0
<_whitenotifier-c> [solvespace] ruevs commented on issue #552: Roadmap? - https://git.io/Jf4fn
<_whitenotifier-c> [solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
<_whitenotifier-c> [solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
<_whitenotifier-c> [solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
<_whitenotifier-c> [solvespace] Evil-Spirit commented on issue #590: Questions about the solver, entities, and groups - https://git.io/Jf4fo
<_whitenotifier-c> [solvespace] ruevs edited a comment on issue #552: Roadmap? - https://git.io/Jf4fn
<_whitenotifier-c> [solvespace] Evil-Spirit commented on issue #535: Poor precision of Z-buffer - https://git.io/Jf4fD
<_whitenotifier-c> [solvespace] Evil-Spirit commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4fd
<_whitenotifier-c> [solvespace] Evil-Spirit edited a comment on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4fd
<_whitenotifier-c> [solvespace] ruevs commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4fh
<_whitenotifier-c> [solvespace] jwesthues commented on issue #590: Questions about the solver, entities, and groups - https://git.io/Jf4JK
<_whitenotifier-c> [solvespace] Evil-Spirit commented on issue #430: Optimize GenerateAll to avoid doing unnecessary work - https://git.io/Jf4JQ
<_whitenotifier-c> [solvespace] ruevs commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4Us
<_whitenotifier-c> [solvespace] ruevs commented on issue #430: Optimize GenerateAll to avoid doing unnecessary work - https://git.io/Jf4kH
<_whitenotifier-c> [solvespace] Evil-Spirit commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4mb
<_whitenotifier-c> [solvespace] ruevs commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4YN
<_whitenotifier-c> [solvespace] whitequark commented on issue #521: Z order for selecting coplanar entities is inverted - https://git.io/Jf4s0
<_whitenotifier-c> [solvespace] whitequark commented on issue #552: Roadmap? - https://git.io/Jf4sK
<_whitenotifier-c> [solvespace] ruevs commented on issue #552: Roadmap? - https://git.io/Jf4GZ
<_whitenotifier-c> [solvespace] whitequark commented on issue #552: Roadmap? - https://git.io/Jf4GW
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<_whitenotifier-c> [solvespace] phkahler commented on issue #590: Questions about the solver, entities, and groups - https://git.io/Jf4gn
<_whitenotifier-c> [solvespace] phkahler commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4gV
<_whitenotifier-c> [solvespace] phkahler edited a comment on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4gV
<_whitenotifier-c> [solvespace] ruevs commented on pull request #613: Improve triangle mesh (splitting of quads based on angle). - https://git.io/Jf4aI
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