codeworkx changed the topic of #teamhacksung to: HACKSUNG IS DEAD, HAIL HACKSUNG!
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<libcg-udderly> Entropy512, hey, can you check this out? https://gerrit.omnirom.org/#/c/10124/
<libcg-udderly> also codeworkx
<libcg-udderly> woops i meant xplodwild
<xplodwild> libcg-udderly: yeah I saw that, I'm waiting on feedbacks though
<libcg-udderly> xplodwild, sure. i couldn't test it either
<libcg-udderly> xplodwild, http://pastebin.com/YkUzrDfE
<libcg-udderly> i found a way to change the refresh rate of the OLED panel on the n7000
<libcg-udderly> 60hz instead of 57hz is possible on TW roms. even 62hz (it runs on my phone since yesterday)
<libcg-udderly> I can't get past 59hz on AOSP roms though, no idea why
<libcg-udderly> going 60hz would be a huge improvement
<xplodwild> tbh, I don't think this would make any noticeable change
<xplodwild> it's just placebo
<xplodwild> eyes can only see at ~25 Hz
<libcg-udderly> xplodwild, it does. you get one less millisecond of latency
<libcg-udderly> xplodwild, it's not even about smoothness
<xplodwild> that's assuming the hwcomposer respects the timing
<xplodwild> and the rendering is fast enough
<libcg-udderly> i can assure you there is a huge difference between 57 and 62hz
<xplodwild> hmm well
<libcg-udderly> plus, most apps are assuming 60hz, so I think going "standard" would be great
<libcg-udderly> xplodwild, anyway, i'm experimenting with my kernel. if the user feedback is good enough, we will consider ;)
<xplodwild> sure :)
<libcg-udderly> xplodwild, i think the proposed patch will have a noticeable effect. i hope so. i think something like one frame is skipped every second because of the desync
<libcg-udderly> not because it's not 60, but because gralloc isn't synced with the screen
<libcg-udderly> xplodwild, i seriously can't wait for 120hz phones. this would bring the touch latency down from 16.66ms to 8.33ms.
<libcg-udderly> which is absolutely huge when you scroll or tap. srs.
<xplodwild> I have to disagree on that
<xplodwild> iPhones runs with 60 Hz panels
<xplodwild> and the touch latency is barely noticeable
<libcg-udderly> xplodwild, you say that because you're used to 60hz screens
<libcg-udderly> when i played trackmania
<libcg-udderly> going from 60hz to 75hz on my screen makes a HUGE difference.
<libcg-udderly> CRT screens were the best to play fast-paced fps games
<libcg-udderly> you could go up to 200 or 300hz
<libcg-udderly> which greatly reduces input lag
<libcg-udderly> same thing for phones, except that a touchscreen makes that even more noticeable :)
<libcg-udderly> xplodwild, it's not a mystery when the Oculus Rift DK2 uses an overclocked Note 3 panel
<xplodwild> true
<libcg-udderly> why*
<libcg-udderly> xplodwild, i'm pretty sure this means the Note 3 could run at 75hz with a custom kernel ;D
<xplodwild> heh maybe :P
<libcg-udderly> xplodwild, I also think that the screen resolution can't go further than 1440p which is already useless. instead, they will go 120hz. mediatek is already working on it. http://www.mediatek.com/en/news-events/mediatek-news/mediatek-and-japan-display-unveil-industrys-first-mobile-120hz-display-technology/
<libcg-udderly> i'm surprised why Apple didn't announce anything yet
<libcg-udderly> brb
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<Entropy512> the only benefit of 120 Hz displays is that 24 divides evenly into 120 but not 60
<Entropy512> I'll try and take a look at it, but... it's a bad time atm
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<libcg-udderly> Entropy512, thanks :) take your time
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