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<jasuarez> in case you didn't know, if you want to netboot a RPI3 you don't need to do anything special, as the rpi3 already is configured to be able to boot through network
<jasuarez> that's because it lacks an eeprom, and thus it is "hardcoded"
<jasuarez> for rpi4 though, it has an eeprom that must be configured
<jasuarez> googling there, it is suggested to update the firmware to be able to do it
<jasuarez> I think all those links are a bit outdated
<jasuarez> the easiest way is to boot it normally, and from terminal execute `sudo -E rpi-eeprom-config --edit`
<jasuarez> a configuration file will be opened; you need to add (or modify) the following line `BOOT_ORDER=0x21`
<jasuarez> which means _"boot from SD card if it is present (code 2) and if not boot from netboot (code 1)"_
<jasuarez> if you switch the numbers you switch the order, and there are more numbers for other options
<jasuarez> just save and exit, reboot and voilá!
<jasuarez> if you remove the SD card and have a configured tftp/nfs server, it will boot from there
<jasuarez> if you want to check current configuration, just using `vcgencmd bootloader_config` and check for the `BOOT_ORDER` line if it is present and if so the value
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<chema[m]> thanks for the explanation jasuarez
<nikolay_> interesting, I was not aware that rpi3 supports network boot
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<jasuarez> yeah, actually network boot is the first one to try iirc
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<itoral> apinheiro: finished the ldvary pipelining work, it leads to some nice improvements in generatd fragment shader code:
<itoral> instructions in affected programs: 7809692 -> 7558791 (-3.21%)
<itoral> helped: 41209
<itoral> HURT: 4528
<itoral> And:
<itoral> max-temps in affected programs: 84302 -> 74953 (-11.09%)
<itoral> apinheiro[m]1 ^
<apinheiro[m]1> oh nice
<apinheiro[m]1> do you plan to send to to review today, or you are still tidying the code?
<itoral> apinheiro[m]1: I already created the MR: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9304
<apinheiro[m]1> ok, will take a look later, I guess that it can wait till next week?
<itoral> sure, there is no rush
<apinheiro[m]1> ok, I will like to try to finish what I was doing this week
<apinheiro[m]1> I was basically "playing ping pong" with the solution to implement
<itoral> been there :)
<apinheiro[m]1> itoral: btw, in addition to the nice shader-db numbers, did you get any perf improvement on any of our usual testing apps?
<itoral> didn't test much, I presume there is some but it is not something huge
<apinheiro[m]1> k
<itoral> apinheiro[m]1: just tested with sponza and I see a 1% improvement (sponza is easy because it has a very stable framerate)
<itoral> I think a 1% improvement is more difficult to spot in something like the UE4 Shooter demo
<itoral> because of the wildly varying framerate
<apinheiro[m]1> yeah, probably
<itoral> but everything I managed to improve for the UE4 demo it led to gains in Sponza, so it is very likely this improvement translates to it
<itoral> man, the Shooter demo loads so much faster now after we started using nir_opt_sink due to the reduced spilling in the histogram compute shader
<itoral> apinheiro[m]1: did some quick tests with the UE4 Shooter demo and it seems the gains there are somewhere between 1% and 2% for max fps
<apinheiro[m]1> ok,
<apinheiro[m]1> <itoral "man, the Shooter demo loads so m"> oh, I was wondering that
<apinheiro[m]1> it is nice indeed
<apinheiro[m]1> will test with the gfx traces, in case it shows something
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