ChanServ changed the topic of #zig to: zig programming language | ziglang.org | be excellent to each other | channel logs: https://irclog.whitequark.org/zig/
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<emekankurumeh[m]> does the freebsd ci even work? when i submit a pull request that has missing include files it builds just fine.
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<andrewrk> emekankurumeh[m], here are the tests run by the freebsd ci: https://github.com/ziglang/zig/blob/master/.builds/freebsd.yml
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<kristate> andrewrk: hey, are you online?
<andrewrk> hi kristate
<kristate> hey
<kristate> thinking aloud about #1953, but I always wondered why we allow undefined behavior in the first place (instead of using the error infrastructure).
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<andrewrk> kristate, consider that the `+` operator can invoke undefined behavior
<kristate> andrewrk: right, for these things, at the moment, we would have to panic, but for function calls where we can catch such things, wouldn't it be best to use the error infrastructure?
<andrewrk> go on
<kristate> andrewrk: well, we already have the compiler infra in place for calling-out to panic, so I wonder why we couldn't simply return an error up the stack instead of generating code to panic?
<kristate> likewise, it might make sense to have a special builtin for @intToPtr when the int is zero, ala @zeroPtr and then make @intToPtr try-able,
<kristate> try @intToPtr([*]const u8, 0) would generate an error.ZeroPointer (for example)
<kristate> likewise, @intToPtr might be called with a runtime variable that is zero, or another address that might be out of bounds
<kristate> right now, if you use try in a function that does not handle errors, the compiler complains, and that gives visibility to the programmer
<andrewrk> that's an interesting idea
<kristate> think of it this way, I know that we want @intToPtr to map as close as possible to llvm intrinsics, but at the same time, you would check code anyway to see if it equals a nullptr or not. try @intToPtr provides a very zig-way to do it, without the tacky if statement
<andrewrk> what do you think should happen on implicit cast from C pointer to Zig pointer? e.g. `[*c]u8` to `*u8`
<kristate> well, I think that there should first be a built-in to do it. it shouldn't be something you can just cast-down to. second, coming from C-land, a nullptr is technically not defined as 0, but is implemented as zero, so I think that this should be impossible: it should only be down-castable to ?*u8
<kristate> andrewrk: this is debatable and something like bikeshedding, but perhaps ptr to zero should only be available as a [*c] ptr
<kristate> would we ever have to cast down to *u8?
<andrewrk> kristate, are you familiar with the motivation behind #1059? are you suggesting only that casting *to* zig pointers should not be implicit, or also *from*?
<andrewrk> also, I apologize - I am a bit past my bedtime and I'm sure that I am not speaking with as much clarity as normal
<kristate> andrewrk: please by all means, get some rest :-) about #1059, I am really glad that it is happening and fully supportive of it
<kristate> andrewrk: maybe we can talk later about this subject. I will post this log as a comment on #1952
<andrewrk> sounds good to me
<andrewrk> good night
<kristate> good night
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<DutchGh0st> have you guys seen this talk? https://www.youtube.com/watch?v=tcyb1lpEHm0
<DutchGh0st> Which makes me realize, all the fancy constexpr if stuff he talks about, queries you can make like "does type x have method z?", you can all do in zig *currently*, right?
<emekankurumeh[m]> i think so, it's just going to be very verbose
<DutchGh0st> the examples he shows in the D language also are verbose
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<euantor> Endrei is very heavily involved with D if I remember correctly. I remember seeing a video where he was tlaking about some interesting stuff they do with strings, but unfortunately I can't find it now
<MajorLag> emekankurumeh[m]: it isn't verbose if you use the stdlib: `const has_fn = std.meta.trait.hasFn("fnName")(Type);`
<emekankurumeh[m]> I forgot about meta
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<ross_k> Hi, I'm trying to build the tetris demo (https://github.com/andrewrk/tetris) on Windows with zig 0.3.0. I've set up the include/link paths to GLFW and epoxy, and the last thing it's complaining about seems to be printf:
<ross_k> error: no member named 'printf' in 'C:\Users\Ross\Downloads\tetris-master\src\c.zig' _ = c.printf(c"Error: %s\n", description);
<ross_k> Tried running from the VS2015 developer command prompt
<ross_k> (no difference)
<ross_k> Final zig command line is:
<ross_k> C:\Users\Ross\Downloads\zig-windows-x86_64-0.3.0+8e68d43a\zig.exe build-exe C:\Users\Ross\Downloads\tetris-master\src\main.zig --cache-dir C:\Users\Ross\Downloads\tetris-master\zig-cache --output C:\Users\Ross\Downloads\tetris-master\zig-cache\tetris.exe --name tetris --library c --library epoxy --library m --library png --library glfw --library z
<ross_k> Is there an extra step I'm missing to point zig to the MSVC stdio?
<ross_k> It might be related to https://github.com/ziglang/zig/issues/558
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<andrewrk> hi ross_k, I think I didn't get it building on windows yet.
<andrewrk> oh, I see you got it building though - I think what happened is @cImport wasn't able to understand the way printf was defined in stdio.h (maybe it was a weird macro or something)
<andrewrk> we can have a look at the .h file and see if that can be improved
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<schme245> is there an issue for something like Jai's "using" keyword in Zig?
<schme245> I tried to check on GitHub but that word is hard to search for!
<andrewrk> schme245, that's where you embed one struct's fields into another, yes?
<schme245> it might be used for that as well, the use case I'm thinking of is where it brings a structs variable into the scope
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<schme245> well, not really, the case I'm thinking of is more of a syntactic convenience
<andrewrk> oh I see, you want to use the fields of the struct
<andrewrk> I don't think that has been proposed, and I would predict resistance to that proposal from myself and others as well
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<schme245> yeah, I kinda figured since it's pure typing avoidance and I know what Zig's stance on that is, but just wanted to throw the question out there!
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