<tuxbrain_away>
kristianpaul: did you understand the draft? :P
<kristianpaul>
tuxbrain_away: sure sure :)
<kristianpaul>
i did
<kristianpaul>
i did not start seeing how to integrate in the case (i mean how draw it) but i know how it should look at the end ;)
<tuxbrain>
as wpwrak says, I don't know if it is even usefull or feasible but if it works it can be an improvement for this and future uSD dongles
<kristianpaul>
indeed i still having my doubts about its usefulness
<kristianpaul>
also i think wpan is not so heavy to care about extra support
<tuxbrain>
is not for his weight is for external pushes it might have
<rafa>
tuxbrain: I uploaded supertux for nn if you need that in nanowar ;) and also the sources of the other games
<tuxbrain>
I was just an idea, so of course it should not work
<kristianpaul>
weee :)
<tuxbrain>
supertux? weeeee
<tuxbrain>
I will integrate asap :)
<rafa>
tuxbrain: I was talking with some developer who helped me about how to build an old version for 320x240
<rafa>
current versions of supertux do not support 320x240 anymore
<rafa>
developer=supertux developer
<kristianpaul>
why the quit 320x240 suppoort?
<kristianpaul>
they tought is obsolete technology? :)
<wpwrak>
tuxbrain: (mech) my feeling is that any force that's strong enough to cause any real trouble would just shear off that support. in fact, it may just get broken long before anything really dangerous happens.
<kristianpaul>
or the game itself was getting to big to fit on it
<rafa>
kristianpaul: no idea... maybe the code is still there, but because nobody of them use that it does not work.. I think that they discarded that size
<rafa>
tuxbrain: kristianpaul : btw.. it works great :).. old gamers who miss super mario can not complain anymore with that in nn :D
<tuxbrain>
You are a procratination evil rafa!!!, I have a lot of work to do damn it!, don't come here with such fancy things will delay even more my booring and but ineludible work!
<rafa>
tuxbrain: another tip more.. if you add into the scripts to run sdl games :
<rafa>
export SDL_NOMOUSE=1
<rafa>
the mouse pointer will not be there
<rafa>
and that would be a good thing because we do not use it with those games yet
<rafa>
tuxbrain: ;) sorry... I have a lot of work to do and I get distracted for those things.. so I want to share that :D
<kristianpaul>
super mario !
<kristianpaul>
:)
<tuxbrain>
hehehehe twice evil then you do it knowing it!
<kristianpaul>
still missing frozen bubble :(
<tuxbrain>
frozen on 320x240?
<tuxbrain>
is that posible?
<kristianpaul>
i plyied on a nokia5700 i had
<kristianpaul>
but the screen was 240x320
<kristianpaul>
and was a s60 forsk/port
<kristianpaul>
so..
<rafa>
tuxbrain: frozen is at least 640x480 i guess.. but if there is some port or we talk with deveopers
<rafa>
maybe
<rafa>
tuxbrain: twice evil.. haha.. that happens because you work with nns
<rafa>
wpwrak: i player that in DOS .. two players .. so easy to do the levels.. hours and hours playing that
<rafa>
played
<tuxbrain>
beleive me if I have the money to hire, some of this comunnity will feel what is having me as boss
<rafa>
a metal guy as boss? ... imagine that
<tuxbrain>
beer machine instead of coffee and free red bull to caffeine addicts
<rafa>
he appears.. late in the morning.. a little drunk.. kicking the office door.. just "morning" he says..
<rafa>
then he starts to sleep on the floor because he did not find his desk
<wpwrak>
rafa: "morning" would be out of character. more like "shit". then puke on the floor.
<tuxbrain>
hehehehe but with a smile of his face satified of his life
<rafa>
before to sleep he pressed PLAY on the sound system machine.. with the MAX volume
<wpwrak>
tuxbrain: that comes later, after drowning the hangover :)
<tuxbrain>
of course head banging even dreaming
<wpwrak>
tuxbrain: (this works better in German, where the word for "hangover" is "tomcat". so you can drown the "tomcat" :)
<tuxbrain>
you want it real? so go out and promote NN damn it!
<tuxbrain>
:P
<wpwrak>
tuxbrain: we're doing our best :)
<wpwrak>
rafa: does SDL have a fast side-scroll ? (in general and on the Ben)
<wpwrak>
rafa: fast = don't copy the whole screen but just move the frame buffer start address by N pixels
<tuxbrain>
stop dreaming guys, I'm too old, too married, a too father to reach the full dream,
<rafa>
I PROMOTE! .. i can help to convert the nn to game console.. because i did a little of experience with gamerunner... so we can do business as game console as well.. but well.. i am not good to do business..  so I just will do the games port :P
<wpwrak>
tuxbrain: just wait until the midlife crisis hits :)
<rafa>
wpwrak: SDL does not have scroll.. it has just basic video functions to develop scroll if you want.. but i could be wrong.. I do not know the whole lib.. Maybe some other extra sdl libs do that
<tuxbrain>
I know I know I was joking, this community has a lot of things to thank you , NN should not be the same without you guys, just the inner boss on me , time to work c u guys
<wpwrak>
rafa: hmm, okay. i guess you can just memcpy the whole frame buffer if you want ?
<wpwrak>
well, memmove :)
<rafa>
wpwrak: but the functions to do scroll as you want is really fast .. for several games i have seen that people copy the complete surface to video surface (fb)
<rafa>
wpwrak: I do not remember if you can control the fb directly with sdl
<rafa>
wpwrak: all the games doing some scroll are really fast... that is not slow i would say.. the problem are the gaames doing 3d llike quake2
<wpwrak>
rafa: good. then there would be a simple game that could boost sales. i wrote it a long time ago on a superbrain cp/m machine. naturally, i don't have the files anymore. but the idea is to control a little spaceship that flies into a cave. in the cave are all sorts of enemy ships. you can move up/down, shoot horizontally, and drop bombs.
<wpwrak>
rafa: i think i got the idea from some commercial game. the thing that would boost sales is that you'd hammer the keyboard like crazy :)
<rafa>
;-)))
<rafa>
we can give a new life to your game :)
<wpwrak>
yeah. shouldn't be too hard to implement. the whole cave was pre-designed. if i could just remember the types of enemy ships ...
<wpwrak>
i thnk some would just sit there, some would move up and down periodically or randomly, and others again would track you. later on, they would also shoot.
<wpwrak>
avoiding hitting the cave is of course also part of the difficulty
<wpwrak>
i'm not quite sure if you could also change the scroll speed
<rafa>
you mean, change the speed with sdl or if your game had speed of flight?
<wpwrak>
yes, speed in the game
<rafa>
we can add that using right with an extra key: if user preeses it then the scroll is faster, if he releases it the speed gets slowly to the normal speed
<rafa>
using right with an extra key=using an extra key
<rafa>
:P
<wpwrak>
or the other way around. press to slow down for a moment. well, that's version 2 features :)
<rafa>
:)
<wpwrak>
hmm, seems that eda-tools commits aren't tracked by qi-bot
<wolfspraul>
wpwrak: let me fix that...
<wolfspraul>
done
<wpwrak>
wolfspraul: thanks ! now i have to hack something new to test it ... :)
<rafa>
kristianpaul: it seems that they are not very interested to help with..
<wpwrak>
rafa: you can always ask about 320x200 mode. it makes sense for them not to want to help with every little port. there are only so many hours in the night ... :)
<rafa>
interesting.. I already managed to have a 320x240 version :D
<rafa>
but no all the grahpics are okey yet
<tuxbrain_away>
evil evil evil
<rafa>
so It needs a little more of proper work.. but it works
<rafa>
wpwrak: they wrote a lot of code using few vars about xres and yres.. which does easy to port to other sizes.. The only ugly thing that I am checking is that they init several vars with static without sense values.. like :
<wpwrak>
tuxbrain_away: btw, when i sent the counterweights, i saw that they were held up at what seems to be customs also on your side for a while. do you know what happened there ?
<rafa>
player weapon x pos = 318 ; player weapon y pos = 214
<tuxbrain_away>
are in my home now
<rafa>
then we need to modify those strange values to proper values for 320x240
<rafa>
wpwrak: but the rest looks okey.. and the game works.. just that it is unplayable with some graphics no scaled yet
<wpwrak>
rafa: that was quick :)
<wpwrak>
tuxbrain_away: kewl. did the plastic covers survive ? i'm not sure about the glue i used for them.
<kristianpaul>
rafa: i'll contact then
<wpwrak>
tuxbrain_away: and was there a problem with customs ? i'm always curious about new items for my "things that can go wrong" list :)
<tuxbrain_away>
I think they were retained for a while due the didn't fucking know what are inside :P
<tuxbrain_away>
yes the plastik stills on place
<wpwrak>
tuxbrain_away: ah, same thing as here ;-)
<wpwrak>
(plastic) great. so i'll keep the glue :)
<wpwrak>
hmm, the xauthority timeout when logging into www-data@downloads gets annoying. i guess it can't hurt too much if i just create a writeable .Xauthority file ... let's see ...
<tuxbrain2>
rafa: supertux gives me the following error
<tuxbrain2>
./supertux: 1: Syntax error: word unexpected (expecting ")")
<qi-bot>
[commit] Werner Almesberger: Added the Johanson 2450FB15L0001 balun as a less expensive alternative to the http://qi-hw.com/p/ben-wpan/e89fc6a
<kristianpaul>
wpwrak: HPDE !!
<kristianpaul>
i need get some is great for small things and is reusable, at least people said that :)
<kristianpaul>
and can be re-used !
<kristianpaul>
wpwrak: you should join #milkymist channell i think