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h0wl3vvd >
Crystal is much diffrent than Ruby ?
00:33
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h0wl3vvd >
cuz im search for something like Ruby but faster with compiler to machine code
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lewed >
im search for language for game programming, ruby looks ok but its too slow, im see crystal is like ruby but can be compiled so faster
10:20
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lewed >
crystal is good language for game programming ?
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BlaXpirit >
lewed, yes, it's great
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lewed >
BlaXpirit: you programming games in it ?
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BlaXpirit >
but this topic is not getting enough attention from the community that comes mostly from ruby
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BlaXpirit >
lewed, yeah made some simple stuff
12:19
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lewed >
BlaXpirit: but im thinking about possibility about making more complex stuff
12:19
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BlaXpirit >
lewed, sure..
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BlaXpirit >
and a big detriment is it doesn't run on windows
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lewed >
im dont care
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lewed >
i dont port any of my program to windows
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lewed >
looking good
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lewed >
but these examples are not much complex
12:21
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BlaXpirit >
[:19:20] <BlaXpirit> lewed, yeah made some simple stuff
12:21
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lewed >
<lewed> BlaXpirit: but im thinking about possibility about making more complex stuff
12:21
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BlaXpirit >
[:19:38] <BlaXpirit> lewed, sure..
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lewed >
so propably is hard to make more complex stuff in it
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BlaXpirit >
i just don't have time, and i'm apparently not good enough for making complex games
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lewed >
okay thanks for opinion
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lewed >
ill look more at that crystal
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lewed >
but now i go to go, have nice day cya
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BlaXpirit >
hmm can I create arbitrary blocks and break from them?
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BlaXpirit >
because i seriously need goto for the first time in my life
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BlaXpirit >
for _ in {nil}; p 1; break; p 2; end
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BlaXpirit >
>> for _ in {nil}; p 1; break; p 2; end
12:36
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Papierkorb >
BlaXpirit: Noooo! When you think there is no more, still, show goto the door (Except if you're using C and know what you're doing :D)
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Papierkorb >
BlaXpirit: what's the issue?
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BlaXpirit >
Papierkorb, hmmm i don't know
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12:38
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BlaXpirit >
i know, i need a function
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Papierkorb >
I don't even get what you're trying to do
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BlaXpirit >
return = goto
12:39
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BlaXpirit >
Papierkorb, I don't even get what I'm trying to do
12:39
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Papierkorb >
Great, at least the're two of us then :P
12:40
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Papierkorb >
Is the task to build a bot which plays a text dungeon game?
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BlaXpirit >
Papierkorb, kinda.
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BlaXpirit >
task is to find the most optimal way to play it
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Papierkorb >
Something in me yells "Look at A*, it may not be what you need, but do it anyway ..." in my when I hear 'figure out most optimal way'
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BlaXpirit >
looks np-complete to me
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BlaXpirit >
but that's what every task looks like to lazy people
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Papierkorb >
I don't know the game rules. do they employ randomness?
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BlaXpirit >
Papierkorb, rules are all in there
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BlaXpirit >
no randomness
12:42
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Papierkorb >
ah, there
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BlaXpirit >
it's not a real game. it's just a task for fun
12:43
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Papierkorb >
Do you know A* ? I'm not claiming that it's the way to go here, but maybe worth a thought?
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BlaXpirit >
even if it's possible to use such an algorithm, it'd be so difficult that i could write a phd on it
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Papierkorb >
A* isn't actually hard, in fact, the moment you start to use some kind of deterministic function to figure out the ideal course of action (The spell to use), it's not far from it
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<
crystal-gh >
crystal/master f8f54b0 Ary Borenszweig: Fixed #1972: use Channel#receive_first as a workaround
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