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FromGitter>
<Blacksmoke16> Lovely `Invalid memory access (signal 11) at address 0x0`
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FromGitter>
<mattrberry> Love it
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FromGitter>
<mattrberry> I had a number of similar errors from the compiler when doing multiple inheritance stuff in cryboy
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FromGitter>
<mattrberry> I also think I remember an error I got that told me I'd found a bug in the compiler lol
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FromGitter>
<Blacksmoke16> i think i know what the problem is
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FromGitter>
<Blacksmoke16> well maybe not, hm
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FromGitter>
<eliasjpr> I was wondering how long does building from source normally takes?
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yxhuvud>
The compiler itself? if in release mode, some 10 minutes for me.
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FromGitter>
<eliasjpr> Core I7 32 gb
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FromGitter>
<eliasjpr> Ihave more than 10 minutes :(
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yxhuvud>
outside release mode, perhaps 30s?
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yxhuvud>
what generation of i7? This was on a AMD 3950x.
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FromGitter>
<eliasjpr> I think I have the 10th gen
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yxhuvud>
should be done now anyhow :) How long did it take?
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FromGitter>
<eliasjpr> it just hangs
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FromGitter>
<eliasjpr> I must be doing something wrong
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FromGitter>
<eliasjpr> So I realized that I have to have crystal to compile the project
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raz>
re invalid memory address. i'm pretty sure i've seen that too, but i think only as a transient error (went away on next compile)
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FromGitter>
<Blacksmoke16> yea ill have to see if i can reduce
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oprypin>
@Blacksmoke16: the important difference is whether that error happens at run time or compile time
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FromGitter>
<Blacksmoke16> runtime
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FromGitter>
<Blacksmoke16> in a spec, so need to see if i can actually reproduce it in a valid way, or if im just doing something unsafe in spec land
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FromGitter>
<Blacksmoke16> is full error :/
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FromGitter>
<Blacksmoke16> narrowed it down to one spec, but ofc it doesnt happen when running just that one, or outside of spec
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FromGitter>
<Blacksmoke16> lmao
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