austriancoder changed the topic of #etnaviv to: #etnaviv - the home of the reverse-engineered Vivante GPU driver - Logs https://freenode.irclog.whitequark.org/etnaviv
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<DPA> Is etnaviv unable to output to multiple buffers in a glsl shader? (for example, using gl_FragData[1])
<austriancoder> multiple render targets are not supported - patches are welcome
<DPA> Ok, thanks.