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<hste_> Er0l:
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<kroon> dv_, jnettlet, otavio, about Qt5 performance in imx6 (wandboard solo), I am able to lower the cpu usage by setting QSG_ANTIALIASING_METHOD=msaa
<jnettlet> kroon, what does it use by default, vertex?
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<kroon> Also, playing with QSG_RENDERER_BATCH_VERTEX_THRESHOLD and QSG_RENDERER_BATCH_NODE_THRESHOLD I could drop the cpu usage from ~50% to ~10%
<kroon> jnettlet, yes, "vertex" it seems
<jnettlet> that seems like a very expensive default
<kroon> I guess maybe Qt considers these parameters hardware vendor specific
<jnettlet> it is actually up to how you setup your window. It looks like you need to set the samples property to the window and then QT will implement MSAA over Vertex
<jnettlet> I guess that is my "learned something today" moment
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<jnettlet> kroon, you are going to write this all up on a "howto" wiki for the MX6 right? :-)
<kroon> jnettlet, hehe.. well there ought to be one..
<kroon> jnettlet, one idea for Yocto at least, would be to patch Qt5 to use "sane" default values, if we could agree upon those
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<kroon> jnettlet, I can't find that "samples" property you mentioned ..
<jnettlet> kroon, Take a look at the options starting here. http://qt-project.org/doc/qt-5/qsurfaceformat.html#setRenderableType
<jnettlet> There you can force GLES, samples and swap behavior
<kroon> jnettlet, cool, thanks
<jnettlet> If you are are drawing direct to a framebuffer then you can use that with an IMX specific env variable to force EGL pageflipping.
<jnettlet> dv_, do you know that env var off the top of your head? ^^
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<dv_> jnettlet: FB_MULTI_BUFFER=2
<jnettlet> dv_, thanks
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<otavio> kroon: I fully agree about 'sane defaults'
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<kroon> otavio, i'll experiment some more and see what comes out of it
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