<rellla>
i still need some help, why has_user_indices does not work anymore ...
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<anarsoul>
rellla: don't do this optimization when has_user_indices is set
<anarsoul>
you don't know when the buffer changed so you can't do it once and doing it every draw is expensive and likely will result in worse performance
<rellla>
ok, but why does the current code not work for has_user_indices?
<rellla>
i think i misunderstand user indices ;)
<anarsoul>
rellla: I'll look into your code later today
<rellla>
thanks, no hurry!
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<anarsoul>
jernej: hey, are you using lima in libreelec?
<jernej>
yes
<anarsoul>
any issues with it?
<jernej>
GUI seems slower with lima than binary driver
<jernej>
but that's about it
<anarsoul>
jernej: you may want to make sure that you're running GPU at max freq
<anarsoul>
sunxi-mali sets it to max, lima runs with default
<jernej>
currently there is still property to set clock to 384 MHz
<anarsoul>
H3?
<jernej>
yes
<anarsoul>
heh
<anarsoul>
IIRC sunxi-mali sets it to 576
<jernej>
isn't A64 same?
<anarsoul>
I have patch in my tree to set it to 432 on A64
<anarsoul>
and it give 25% fps boost in q3a
<anarsoul>
*gives
<jernej>
anyway, I think I'll pick devfreq patches
<jernej>
btw, we are using mesa 20.0.2 now
<anarsoul>
yeah, basically each block is 1 instruction
<jernej>
ok, good to know
<anarsoul>
s/block/clock
<jernej>
do I have to worry about temperature?
<anarsoul>
if your shader consists of one instruction (can be the case for simple pass-through shaders) your fill rate is 50% higher
<anarsoul>
jernej: I don't think that blob cares about temp
<jernej>
I don't have a clue how shaders look like
<jernej>
blob doesn't care, but BSP kernel driver did
<jernej>
let me check old sources
<anarsoul>
set it to 432mhz then? :)
<anarsoul>
it works fine for me on 1080p pinebook
<anarsoul>
it doesn't overheat
<jernej>
hm... I can't find any temperature references