ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<anarsoul> enunes: re !8549 I couldn't get rendering to r and rg working, that's why we don't export the extension
<anarsoul> technically there's no r and rg render targers, but IIRC there's b and bg
<anarsoul> oh, not rendering, reload didn't work
<anarsoul> so exposing and r and rg formats breaks some deqp tests
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<enunes> anarsoul: thanks, I just wanted to push something for the gstreamer users to try for now. do you remember if fixing the r and rg render targets would be a lot of work? like, was it really hard to do, or just not too important or no time for it back then?
<enunes> it's unfortunate that even if applications just want to read from rg textures, apparently we need to expose rg render target even if they dont need it
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<anarsoul> enunes: I didn't figure out why reload doesn't work for r and rg
<anarsoul> or rather b and gb
<anarsoul> it shouldn't be difficult
<anarsoul> likely we need a swizzle in reload shader
<anarsoul> since currently we sample it as I which results in vec4(I, I, I, I)
<anarsoul> it's fixed up in regular fragment shaders, but not in reload
<anarsoul> since rendering and sampling without reload works correctly I think that reload messes up alpha channel
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<anarsoul> enunes: so I think we need to check swizzle for texel format and if it's not identity - use custom reload shader to apply swizzle
<anarsoul> there's no need to over-complicate it, so two more reload shaders - one with (x, 0, 0, 1) swizzle for R, another with (x, w, 0, 1) for RG would do
<enunes> anarsoul: makes sense, I'll look into that
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