ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<enunes> anarsoul: hmm I think the shader cache broke something in lima, some apps dont work with master, I bisected to the shader cache commit, it can be reproduced with glmark2 ideas
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<anarsoul> and does it work with MESA_GLSL_CACHE_DISABLE=true set?
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<enunes> I have MESA_GLSL_CACHE_DISABLE=true and it reproduces that way, dont know what can be yet, maybe some change on the keys or when switching shaders
<enunes> I also ran all tests with the MR and that didnt catch anything
<anarsoul> yeah, I did that before merging the MR
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<anarsoul> IIRC ideas was the only shader that spills in glmark2
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<anarsoul> enunes: ugh, I found a bug
<anarsoul> and I suspect you don't have disk cache enabled at all
<anarsoul> probably disabled with compile-time option?
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<anarsoul> working on a fix
<enunes> anarsoul: I didnt do anything special to enable or disable it compile time, I just saw some artifacts and disable it through the end var and started to bisect
<enunes> env var
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<anarsoul> yeah, it fails left and right with "MESA_GLSL_CACHE_DISABLE=true" set without a fix :)
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<enunes> cool, I'll try it
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<anarsoul> enunes: if it fixes the issue you probably need to figure out why disk cache is disabled in your build
<enunes> do I need something special to enable it?
<anarsoul> I don't think so, it should be enabled by default
<enunes> I did a fresh meson configure and rebuild today
<anarsoul> I wonder if glmark2 disables it explicitly
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<anarsoul> maybe ~/.cache/mesa-shader-cache isn't writable
<enunes> I had stuff in ~/.cache/mesa-shader-cache , I removed it to see if it would change things
<enunes> it works fine for me if I un-disable things I get ~/.cache/mesa-shader-cache populated
<enunes> with the MR it seems to be good
<anarsoul> I have strong suspicion that screen->disk_cache is NULL for your case
<anarsoul> but no idea why
<enunes> it is working fine now, I see data in the cache, should I still check for anything else?
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<anarsoul> I'm running dEQP now
<anarsoul> with cache disabled
<enunes> I'll push to my test pipeline it covers piglit too
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<anarsoul> enunes: well, now we know that dEQP and glmark2 utilize in-memory shader cache heavily
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<anarsoul> enunes: I'm looking at lima_blit() and I wonder whether we should prioritize util_blitter_blit() over util_try_blit_via_copy_region()
<anarsoul> blitting with GPU should be more optimal than with CPU
<anarsoul> especially if one or both surfaces are tiled
<enunes> anarsoul: hmm maybe it would be good to define some benchmark application to check if it improves things
<anarsoul> any suggestions?
<anarsoul> IIRC X11 uses glBlitFramebuffer()
<enunes> maybe x11perf then?
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