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<enunes>
anarsoul: hmm I think the shader cache broke something in lima, some apps dont work with master, I bisected to the shader cache commit, it can be reproduced with glmark2 ideas
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<anarsoul>
and does it work with MESA_GLSL_CACHE_DISABLE=true set?
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<enunes>
I have MESA_GLSL_CACHE_DISABLE=true and it reproduces that way, dont know what can be yet, maybe some change on the keys or when switching shaders
<enunes>
I also ran all tests with the MR and that didnt catch anything
<anarsoul>
yeah, I did that before merging the MR
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<anarsoul>
IIRC ideas was the only shader that spills in glmark2
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<anarsoul>
enunes: ugh, I found a bug
<anarsoul>
and I suspect you don't have disk cache enabled at all
<anarsoul>
probably disabled with compile-time option?
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<anarsoul>
working on a fix
<enunes>
anarsoul: I didnt do anything special to enable or disable it compile time, I just saw some artifacts and disable it through the end var and started to bisect
<enunes>
env var
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<anarsoul>
yeah, it fails left and right with "MESA_GLSL_CACHE_DISABLE=true" set without a fix :)