<jadrian>
I had been in looking at the Upgrade Guide section in those docs
<jadrian>
but they actually have that in the install section, and the upgrade section only appears to list the differences between both versions
<jadrian>
thanks I was going to miss that
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<sspi>
What's the current status of http2 and tls1.3 support for OCaml? I notice that there is an effort for http2 at https://github.com/anuragsoni/h2 - but not sure how serious it is.
<freyr69>
no production-ready http2 atm
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<freyr69>
afaiu you need to finish up tls layer for it, am i roght?
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<notnotdan>
Hi. Is there a way to use opam only to install dependencies for a package?
<notnotdan>
eg without building the package itself
<zozozo>
notnotdan: opam install --deps-only
<notnotdan>
Oh, thanks zozozo. How did I miss it, I swear I grep'd the help page
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<zozozo>
no pb, ^^
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<vincenttoups>
Hey, whats the current status on game development in OCaml
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<freyr69>
Pretty dead, I suppose
<freyr69>
Although there are sdl and ogl bindings, so if you are bold enough...
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<Leonidas>
you could write a compiler for a language that you use for building games, like haxe %)
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<oni-on-ion>
oh hi vincenttoups . ocaml is great for game dev.
<oni-on-ion>
just connect it with raylib (very small C gfx lib SDL style) and you can compile for the web and performant native with the same code base. awesome!
<oni-on-ion>
raylib and ocaml are both nice platforms for native and web (which are sometimes the same thing anyway)
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<Leonidas>
oni-on-ion: are you really recommending ocaml as a gamedev platform to use with raylib, for which you have to write the bindings yourself?
<Leonidas>
I mean, by that metric ocaml is great for a number of things, you just have to do all the heavy lifting besides actually doing the thing you want.
<Armael>
well at least now I know about raylib, which looks pretty nice :p