<tomeu>
that has CONFIG_DETECT_HUNG_TASK, so I hope I get some details shortly
<tomeu>
haven't seen that one ye
<tomeu>
*yet
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<shadeslayer>
frick yeah, progress
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<alyssa>
I like horses.
<alyssa>
Neigh me.
<shadeslayer>
ok, so at least with both the BO Cache patches AND the MIR for_next patches, plasma shows up and then leads to this https://paste.ubuntu.com/p/2PXmTpYfhK/
<shadeslayer>
so, at least, some progress from last week :)
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<daniels>
shadeslayer: valgrind again? :P
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<shadeslayer>
daniels: that's tricky since this crash happens in Plasma Shell
<shadeslayer>
so running with valgrind just takes forever
<daniels>
heh
<shadeslayer>
daniels: do you reckon something like building with address sanitizer would help here
<shadeslayer>
meh, nvm, it would if it was supported on ARM64 :/
<daniels>
hmm, the problem with ASan is that it also doesn't know about ralloc
<shadeslayer>
oh :(
<HdkR>
Would be nice if asan had a way to inject some handlers for custom userspace memory allocators
* alyssa
is down the tiler rabbit hole too deep
<alyssa>
Abort
<alyssa>
But I think I got something correct
<alyssa>
....Just can't figure out for the life of me why it works
* alyssa
spoke too soon
<alyssa>
Okay what in the name of equestria is going on here.
<alyssa>
This hardware is playing games with me
<alyssa>
OKAY this is NOT okay
<alyssa>
There's a 4096x4096 level, isn't there, Midgard?
<alyssa>
yOu are cRazy
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<alyssa>
Tada!
<alyssa>
Got the computation correct!!!
<alyssa>
Specifically, for every scene in glmark --validate,
<alyssa>
Given a (width, height, mask) tuple, we compute bit-identical sizes compared to the blob
<anarsoul>
alyssa: congrats :)
<alyssa>
anarsoul: heh, thanks :)
<alyssa>
anarsoul: I'm on a mission to eliminate command stream bugs for good.
<alyssa>
Mostly because the hardware fault reporting doesn't give enough detail for effective debugging, so I'm writing my own tooling
<alyssa>
I wouldn't be surprised if the vendors have tools like this internally
<anarsoul>
alyssa: nice
<anarsoul>
I've discovered nasty bug on lima recently (after I finally got glamor working)