alyssa changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - Logs https://freenode.irclog.whitequark.org/panfrost - <daniels> avoiding X is a huge feature
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<Pak0st> How do you guys and girls run OpenMW? Is there some way to get S3TC textures running on Panfrost without gl4es?
<HdkR> Does gl4es have s3tc decompression or something?
<Pak0st> It must have. Without gl4es , all textures are pink.
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<HdkR> Same thing should happen on Pi and other mobile GPU drivers then?
<HdkR> Since s3tc isn't required in ES space, Mali blob doesn't support the extension, so harder to trace if the feature even exists there
<HdkR> Only desktop drivers seemingly enable it in mesa :P
<Pak0st> That's the part which confuses me a bit :D There are a couple of mentions of desktop gl2 features being enabled with Panfrost so it seemed like a good idea to check instead of just assume :) Thanks, HdkR
<HdkR> s3tc was always an optional feature, even if games hard required it :)
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<pp3345> got panfrost mesa+drm running on my odroid now but am experiencing heavy flickering in weston and sway - apps with some basic opengl seem to work fine though, any pointers where to start debugging?
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<icecream95> Pak0st: You can tell OpenMW to decompress textures in OSG by setting OPENMW_DECOMPRESS_TEXTURES=1.
<icecream95> OSG has some quite slow decompression code (recalculating the colours in the block for each pixel),
<icecream95> so it would be nice to see decompression support added to Panfrost.
<icecream95> I'm looking at the S3TC decompression code in Mesa, and I'm not getting convinced that it's any faster than OSG...
<icecream95> gl4es at least decompresses a block at a time (https://github.com/ptitSeb/gl4es/blob/master/src/gl/decompress.c)
<icecream95> You might also want to set something like OPENMW_PHYSICS_FPS=15 so OpenMW isn't physics bound.
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