<Pak0st>
How do you guys and girls run OpenMW? Is there some way to get S3TC textures running on Panfrost without gl4es?
<HdkR>
Does gl4es have s3tc decompression or something?
<Pak0st>
It must have. Without gl4es , all textures are pink.
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<HdkR>
Same thing should happen on Pi and other mobile GPU drivers then?
<HdkR>
Since s3tc isn't required in ES space, Mali blob doesn't support the extension, so harder to trace if the feature even exists there
<HdkR>
Only desktop drivers seemingly enable it in mesa :P
<Pak0st>
That's the part which confuses me a bit :D There are a couple of mentions of desktop gl2 features being enabled with Panfrost so it seemed like a good idea to check instead of just assume :) Thanks, HdkR
<HdkR>
s3tc was always an optional feature, even if games hard required it :)
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<pp3345>
got panfrost mesa+drm running on my odroid now but am experiencing heavy flickering in weston and sway - apps with some basic opengl seem to work fine though, any pointers where to start debugging?
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<icecream95>
Pak0st: You can tell OpenMW to decompress textures in OSG by setting OPENMW_DECOMPRESS_TEXTURES=1.
<icecream95>
OSG has some quite slow decompression code (recalculating the colours in the block for each pixel),
<icecream95>
so it would be nice to see decompression support added to Panfrost.
<icecream95>
I'm looking at the S3TC decompression code in Mesa, and I'm not getting convinced that it's any faster than OSG...