<HdkR>
Would probably be easiest to get ETC discovered and then scan surrounding texture formats
<HdkR>
Only 8bits of encoding space. Not a large scanning space
<ente>
[21:09] < ezequielg> alyssa: ^^ is not an emoticon, it has no mouth!
<ente>
iirc the explanation was that ^.^ and ^_^ are the female and male forms of the same thing
<HdkR>
Those are gendered emotes?
<ente>
and that . is hiding her teeth or something?
<icecream95>
Why does es2_info show ETC1 and astc support if it doesn't work, then?
<ente>
that's what wikipedia said because I was curious so I looked it up of course
<icecream95>
I wonder if ARM actually did write a D3D11 driver...
<ente>
oh, huh "Characters like hyphens or periods can replace the underscore; the period is often used for a smaller, "cuter" mouth, or to represent a nose, e.g. (^.^). Alternatively, the mouth/nose can be left out entirely, e.g. (^^). "
<HdkR>
icecream95: For panfrost those show up?
<icecream95>
What about being explicit about using arrows and writing something like HEAD^^ instead?
<icecream95>
That's referring to your current comment. HEAD is the status bar.
<ente>
I have another bar between the input bar and the status bar
<ente>
MICROS~1
BenG83 has joined #panfrost
pak0st has quit [Remote host closed the connection]
<HdkR>
huh, does mesa support driver decoding of ETC1, or am I missing something? :)
pak0st has joined #panfrost
pak0st has quit [Client Quit]
icecream95 has quit [Ping timeout: 265 seconds]
icecream95 has joined #panfrost
icecream95 has quit [Ping timeout: 240 seconds]
icecream95 has joined #panfrost
<alyssa>
icecream95: There's definitely a good possibility that the hardware has hidden S3TC support
<alyssa>
Midgard has a lot of hidden support for things that aren't exposed in the GLES blob
<alyssa>
Off the top of my head... quads/polygons, precise occlusion queries (but it might be broken), extra texture wrap modes, constant point size (glPointSize) without shader lowering, rectangle textures...
<alyssa>
And those are just the ones I've stumbled upon accidentally :)
<alyssa>
As for ETC1/ASTC with panfrost, mesa decompresses them in software since we don't implement it natively yet.
<alyssa>
HdkR: ^
<HdkR>
Yea, that's what I figured. It's just a bit hard to tell :P
<alyssa>
icecream95: To my knowledge, Arm never released a Direct3D blob. I'm not sure if one was written and not released.
<alyssa>
But it could be done (the hardware isn't missing anything that can't be lowered)
<alyssa>
Then again, Panfrost probably accidentally exposes DX9 as it is via `nine` :p
icecream95 has quit [Ping timeout: 265 seconds]
<HdkR>
It did take a long time for QCom's Windows driver to finally make it to market. Maybe ARM just has theirs waiting :P
* alyssa
shrugs
<mifritscher>
Happy New Year!
<alyssa>
:tada:
<alyssa>
I'm giving up my vices, I'm going back to schooooooooool~
<HdkR>
Vices are super useful for holding things though
<alyssa>
You're supposed to be working, that's for midnight, where are they, there isn't much tiiiime!