whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.2 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
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<GitHub> [solvespace] Evil-Spirit commented on commit 6d2c2ae: @whitequark, Oh my GOD! Please, please! Never change such things witout reason. There is no reason to make w as first argument (You can change it in code, but in shader you can not for swizzles). I haven't found bug with drawing selected faces because of this. I probably there are more bugs. https://github.com/solvespace/solvespace/commit/6d2c2aecff72183328f3f0a14a24b8be79edbf7e#commitco
<GitHub> [solvespace] Evil-Spirit commented on commit 6d2c2ae: @whitequark, It needs to be changed back to xyzw https://github.com/solvespace/solvespace/commit/6d2c2aecff72183328f3f0a14a24b8be79edbf7e#commitcomment-20043478
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<GitHub> [solvespace] whitequark commented on commit 6d2c2ae: OK, this needed a comment then. I'll fix in a moment. https://github.com/solvespace/solvespace/commit/6d2c2aecff72183328f3f0a14a24b8be79edbf7e#commitcomment-20046654
<GitHub> [solvespace] whitequark commented on commit 6d2c2ae: Fixed in master https://github.com/solvespace/solvespace/commit/6d2c2aecff72183328f3f0a14a24b8be79edbf7e#commitcomment-20046781
<GitHub> [solvespace] Evil-Spirit commented on commit 6d2c2ae: @whitequark, Actually I don't know why to make wxyz, I don't see any logic in this. https://github.com/solvespace/solvespace/commit/6d2c2aecff72183328f3f0a14a24b8be79edbf7e#commitcomment-20048087
<travis-ci> solvespace/solvespace#250 (master - b975380 : whitequark): The build passed.
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<GitHub> [solvespace] Symbian9 commented on issue #123: I agree with Z must be vertical, but, as for me, it would be better look onto Blender interaction. Some futures and interface ideas from Blender can be usefull for SolveSpace.... https://github.com/solvespace/solvespace/issues/123#issuecomment-264525609