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[solvespace] Evil-Spirit commented on commit 6d2c2ae: @whitequark, Oh my GOD! Please, please! Never change such things witout reason. There is no reason to make w as first argument (You can change it in code, but in shader you can not for swizzles). I haven't found bug with drawing selected faces because of this. I probably there are more bugs. https://github.com/solvespace/solvespace/commit/6d2c2aecff72183328f3f0a14a24b8be79edbf7e#commitco
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[solvespace] Symbian9 commented on issue #123: I agree with Z must be vertical, but, as for me, it would be better look onto Blender interaction. Some futures and interface ideas from Blender can be usefull for SolveSpace.... https://github.com/solvespace/solvespace/issues/123#issuecomment-264525609