whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.3 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
<whitequark> el3phanten: impossible
<el3phanten> ok
<whitequark> there's no plugin architecture, and even if it was, it seems very unlikely that you could add a fillet feature in that way as it requires major work on the NURBS backend
<el3phanten> ok I was thinking only in sketch. Still impossible?
<whitequark> there are fillets in sketch
<whitequark> use sketch -> tangent arc at point
<el3phanten> whitequark: nice :) thank you
<el3phanten> anyways, I find this much easier to work with. Thanks for this good job.
<Jonimus> hmm master seems to be broken when built on windows.
<Jonimus> I guess I need to make a debug build.
<GitHub> [solvespace] whitequark opened issue #221: Add a button to "Paste Transformed" to flip the paste https://github.com/solvespace/solvespace/issues/221
<whitequark> el3phanten: is that on a HiDPI display?
<wpwrak> whitequark: btw, is "paste while preserving [some] constraints" already in the todo list ? e.g., if i have a rectangle with rounded corners, it's quite a bit of work to add all the constrains that are among the pasted parts, not even talking about constraints to parts not pasted.
<wpwrak> whitequark: and i still think some marking, grouping or "layering" mechanism would be great. for example, if making things that contain other things you eften have multiple outlines that are mostly parallel to each other and at a short distance. e.g., PCB, walls surrounding the PCB in the enclosure, and some rim under the PCB, supporting it. and you can get more such things, e.g., if if enclosure goes into another enclosure, or such.
<wpwrak> all this blurs into a bunch of brown lines in groups after the initial sketch(es), and it's very easy to reference things to the wrong outline by mistake. if out could just toggle visibility, highlight, etc. i think that would help a lot
<whitequark> wpwrak: that should already work
<whitequark> paste preserves constraints *within* the pasted set
<whitequark> as for brown lines, there are styles, and you can enable/disable visibility per-style
<GitHub> [solvespace] whitequark opened issue #222: A better way to extrude contours derived from another contour https://github.com/solvespace/solvespace/issues/222
<GitHub> [solvespace] Evil-Spirit commented on issue #222: @whitequark, Is this about drawing over the existant sketch like here https://www.youtube.com/watch?v=doxckvfLUKQ? https://github.com/solvespace/solvespace/issues/222#issuecomment-291871666
<GitHub> [solvespace] whitequark opened issue #223: A paste mode that constrains the new contour to preserve shape of the old one https://github.com/solvespace/solvespace/issues/223
<GitHub> [solvespace] Evil-Spirit commented on issue #222: @whitequark 3:29 https://github.com/solvespace/solvespace/issues/222#issuecomment-291871928
<el3phanten> whitequark: yes 4K
<whitequark> el3phanten: which dpi? in any case there are improvements coming on linux
<whitequark> (well, macos too, but less there)
<el3phanten> whitequark: ok nice to hear. I dont remember which dpi. I am not at the pc right now
<wpwrak> whitequark: hmm, styles have a lot of parameters so you'd copy a ton of information just for 1-2 bits. plus, for this to work efficiently, it would need shortcuts. and then not every style is used for classification. so extending styles to work well as layers may bequite complex.
<wpwrak> to do this with styles, i think you'd need at least: 1) a way to derive one style from another, maybe with selective overrides, and 2) have a way to select which styles get a quick access button on the main canvas for highlighting and toggling visibility.
<whitequark> there was an idea to replace the existing style system with a CSS-like (logical) model
<wpwrak> ah yes, somethign css-like may work well for 1)
<Jonimus> whitequark: I couldn't even get a complete build with VS2015, would that fix apply to NMake builds as well?
<whitequark> Jonimus: where does it fail?
<whitequark> I build with VS2015 routinely...
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<popsch> hi. I cannot compile solvespace on arch. it fails when compiling (both the package as well as the git version). If just fails without any apparent error: https://paste.fedoraproject.org/paste/IM65RJR86fHjFtH7LX80ZV5M1UNdIGYhyRLivL9gydE=
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<_itsme_> seems like I got disconnected. here are more details on the errors when compiling: https://paste.fedoraproject.org/paste/9C3Ex1ZxpRCq6a4N6f4RA15M1UNdIGYhyRLivL9gydE=
<_itsme_> it must be a compiler compatibility thing. I'm using gcc 6.3.1
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<GitHub> [solvespace] whitequark pushed 1 new commit to master: https://github.com/solvespace/solvespace/commit/b0ea9d8eb49762ec77aaf1a283e677f353d8189e
<GitHub> solvespace/master b0ea9d8 whitequark: Allow suppressing solid model of extrude and lathe groups.
<GitHub> [solvespace] whitequark opened issue #226: Imprecise unsolvable constraint error https://github.com/solvespace/solvespace/issues/226
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<Jonimus> whitequark, I was getting some sort of linking error, which went away when building with NMake, though the resuilt didn't run either way :/
<_itsme_> Does solvespace support gcc 6? I get some compilation errors
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