<GitHub>
solvespace/master 1480f89 whitequark: Add a check omitted in e5259d7a.
<reportingsjr>
whitequark: you seem to be pretty knowledgeable about physiology, do you have an opinion on Gwern Branwen's wiritings? They seem really thorough, but I'm not sure how much credence to give many of them. (sorry this is totally off topic here, but I don't feel like this is appropriate for twitter :P)
<whitequark>
reportingsjr: my understanding of physiology is quite rudimentary
<GitHub>
[solvespace] jwesthues commented on issue #237: I don't think a useful "shell from wireframe" group is too hard. Take the lines/edges in 3d, and find all the planes defined by some set of adjacent edges. In each plane, find all the closed loops, and those are your faces. Then test that the faces make a watertight, non-self-intersecting shell, choose their normal directions to be consistent (like by choosing one arbitrarily, and then flooding out fr
<GitHub>
[solvespace] Evil-Spirit commented on issue #237: @whitequark, This is looks like common triangle mesh editing mode like it done e. g. in 3d studio max. We are defining the common 3d entities(segments, circles, arcs) and introduce something like "3d polygon" request which creatse face from set of looped edges and perserve points to lay in the same plane using solver equations. This is like [direct modeling](http://isicad.ru/ru/news.php?news=12886)
<GitHub>
[solvespace] Evil-Spirit commented on issue #237: @whitequark, This is looks like common triangle mesh editing mode like it done e. g. in 3d studio max. We are defining the common 3d entities(segments, circles, arcs) and introduce something like "3d polygon" request which creatse face from set of looped edges and perserve points to lay in the same plane using solver equations. This is like [direct modeling](http://isicad.ru/ru/news.php?news=12886)
<GitHub>
[solvespace] Evil-Spirit commented on issue #237: @whitequark, This is looks like common triangle mesh editing mode like it done e. g. in 3d studio max. We are defining the common 3d entities(segments, circles, arcs) and introduce something like "3d polygon" request which creates planar face from set of looped edges and perserve points to lay in the same plane using solver equations. This is like [direct modeling](http://isicad.ru/ru/news.php?news=
<GitHub>
[solvespace] whitequark commented on issue #237: Hm, this is a very interesting idea. We can add a "direct modeling group", where you would use parametric entities, but unlike regular draw-in-3d groups, the group would also include a solid, defined in the way @jwesthues described above. I think this solves all UI concerns I had. https://github.com/solvespace/solvespace/issues/237#issuecomment-294334315
<GitHub>
[solvespace] jwesthues commented on issue #225: The most robust way to rank-test is usually an SVD. Take care in how you set the tolerance on the rank test. That's a count of singular values above some threshold; so perhaps set that threshold empirically by looking at the singular values for a variety of sketches with known number of redundant DOF, and putting it halfway (geometric mean) between the biggest "zero" and the smallest "nonzero". Make s
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<Jonimus>
whitequark: so I just checked a few different software packages here and a solvespace step does come in as a solid and not surfaces
<whitequark>
Jonimus: ah I see you wrote in the issue
<Jonimus>
whitequark: I can upload a step file of a sample model that doesn't have the issue so you can try and compare the files to see what they do differently.
<Jonimus>
I tried to look through them and I couldn't really see a major difference.