ChanServ changed the topic of #zig to: zig programming language | ziglang.org | be excellent to each other | channel logs: https://irclog.whitequark.org/zig/
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<bodie_> how does embedFile work?
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<bodie_> andrewrk -- I was wondering about the implementation
<andrewrk> bodie_, it loads the file from disk into memory and creates a comptime value for it, which requires quadruple the amount of memory than it does on disk
<andrewrk> I haven't yet implemented an optimization for this
<bodie_> hmm, I guess the file io is hardcoded, but if you made it into its own macro, that might be neat.
<andrewrk> can you elaborate?
<bodie_> well, you said no syscalls, but that must use some syscall
<bodie_> at comptime that is
<bodie_> I guess the idea is to prevent user code from causing other users' compilers to do Bad Behaviors
<andrewrk> I see. The problem is that we need to make sure that anything done at compile time is (1) deterministic and (2) we can track the dependencies and when they change
<andrewrk> for example when you do @embedFile, zig may cache the resulting program. but if you change the file and rebuild, zig should figure out that it needs to re-load the file
<bodie_> neat
<andrewrk> what other things are you wishing were possible at compile time?
<bodie_> I was thinking about network IO and that got me ruminating
<bodie_> what if you wanted to do a multi-stage comptime?
<andrewrk> go on
<bodie_> like preprocessor chaining
<bodie_> that's about as fully-formed as this thought is
<andrewrk> I see
<bodie_> although I have thought about it in other contexts
<andrewrk> I think we need an proper use case to consider this in a meaningful way
<bodie_> basically a compiler that is just a series of transforms
<bodie_> hmm, ok
<bodie_> so if one comptime macro depends on the results of another comptime macro, how do you express that? just have one call the other and use its return value?
<andrewrk> what do you mean macro?
<andrewrk> function?
<bodie_> I mean a comptime function
<andrewrk> yes it looks just like normal code
<andrewrk> functions calling functions
<bodie_> ok, cool
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