ChanServ changed the topic of ##yamahasynths to: Channel dedicated to questions and discussion of Yamaha FM Synthesizer internals and corresponding REing. Discussion of synthesis methods similar to the Yamaha line of chips, Sound Blasters + clones, PCM chips like RF5C68, and CD theory of operation are also on-topic. Channel logs: https://freenode.irclog.whitequark.org/~h~yamahasynths
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<cr1901_modern> Foone: To be specific, in the linked time in the video, Idk if this is HDMA and Window alone, or HDMA, Window, and Color Math (am seeking clarification from chat): https://twitter.com/cr1901/status/1296631113264373765
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<Foone> could be two windows? if they have layers to spare, you could do a window on layer 1 and another window on layer 2, to get a two-lobed shape
<andlabs> now I gotta build an old version of Gens/GS II where the window plane wasn't implemented correctly
<andlabs> I had this happen on Elemental Master
<andlabs> sadly windows on the genesis are not as flexible as windows on the SNES — except for the part where having transparent pixels in your window makes one of the scroll planes disappear, which is how Herzog Zwei and Dragon Ball Z do vertical split screen
<Foone> andlabs: good plan. I want more emulators that let you break things and inaccurately emulate things
<Sarayan> Technically, the "vary the color super-fast so that you get a pseudo-bitmapped display" is what the 2600 does isn;t it?
<andlabs> Foone: heh; sadly this was a bug =P https://github.com/GerbilSoft/gens-gs-ii/issues/40
<andlabs> unnoticed because the test game didn't actually work the usual way
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