ChanServ changed the topic of #arm-graphics to: Everything about graphics drivers on ARM (X11, Wayland, GLES, fbdev, KMS, Mesa, ...) - Logs at http://irclog.whitequark.org/arm-graphics
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<cosm>
any idea how screen rotation works on android? as far I can tell it doesn't use hardware support and there's no noticeable performance degradation
<cosm>
on the other hand, fbdev with rotation on the same hardware is painfully slow
<ssvb>
cosm: don't know, maybe it is using the 2D unit to do rotations?
<ssvb>
cosm: checking the android sources (if they are available) might probably help, something around gralloc
<libv>
hwcomposer is the key
<libv>
if the display engine is used smartly by hwcomposer, then hwcomposer tells surfaceflinger that a given fb is shown as requested
<libv>
otherwise, it is composited using gles
<ssvb>
libv: the disp layers on sunxi hardware do not support rotation, right?
<ssvb>
libv: I just wonder what would be the best way to have video overlays working in the rotated screen setup
<cosm>
right, in this case it sounds like it's probably using gles
<cosm>
ssvb: the ones on rk3* don't support rotation
<ssvb>
cosm: then the GLES compositing as suggested by libv sounds like a reasonable explanation
<cosm>
the reason I'm asking about this stuff is because I am bringing up GNU/Linux on a tablet
<cosm>
so screen rotation would be really nice to have
<cosm>
especially as the native orientation is portrait
<ssvb>
cosm: do you have mali working with your kernel?
<cosm>
on rockchip I could use the 2D unit to rotate the whole framebuffer, but even if that works I'm afraid it would really kill the memory bandwidth on high resolution displays
<cosm>
ssvb: will do
<ssvb>
cosm: as for rotating the whole framebuffer, I'm afraid that we don't have many useful options
<ssvb>
cosm: that's kind of like hardware accelerated shadow framebuffer, which should be a bit better than doing it in software
<ssvb>
cosm: I know that the display controller at least in OMAP3 could do the rotated scanout
<ssvb>
cosm: the display controller in Allwinner devices can't do this
<ssvb>
cosm: you can probably check if the RK framebuffer driver sources have any hints
<cosm>
ssvb: the user manual for rk3066 says nothing about resolution being supported
<cosm>
and the only mentions in the drivers are in some dead code which uses one of the 2D accelerators
<cosm>
to copy the rotated fb
<cosm>
some mipi displays seem to support rotation and mirroring, but I'm not sure if it's a standard feature
<cosm>
since the whole mipi thing is locked down
<cosm>
I also have the datasheet for the RGB-to-MIPI bridge, which presumably has a buffer large enough for at least a complete frame
<cosm>
but it doesn't say anything about rotation
<cosm>
uhm, I've just noticed I've said resolution above
<cosm>
it was supposed to be rotation
<ssvb>
yes, I also noticed this typo, but understood what you mean :)
<cosm>
I've seen there's a tablet with a 2048x1536 LCD using RK3188