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<rellla>
daniels: one more question :) ... or two ...
<rellla>
the current implementation already uses an fbo/texture to be rendered on. i changed the code to use an eglImage for that. this is what kms_quad does.
<rellla>
though i wonder, if i should go the eglSurface and eglSwapBuffers way because for me it seems easier to implement.
<rellla>
what i am missing is, where i explicitely say that the bo from gbm_surface should go to the primary/overlay plane then?