ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<anarsoul> marex: I guess it's easier to try running the app you need with lima and fix the issues if you get any
<anarsoul> note that mali4x0 is not GL2-compliant, so some piglit tests will fail
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<marex> anarsoul: is there a way to capture and replay one specific frame of an application ? I guess apitrace, but I didn't yet find a way to replay a frame on !x11 with libwaffle
<anarsoul> you can trim apitrace with its qt frontend
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<marex> anarsoul: I mean, I would likely need to render that one frame on the target device
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<linkmauve> anarsoul, shouldn’t it be disabled by default, if it isn’t compliant?
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<anarsoul> linkmauve: nope
<anarsoul> it allows to run some apps (and most compositors)
<anarsoul> marex: you can use remote replay with qapitrace
<linkmauve> Aren’t most compositors using GLES 2.0?
<anarsoul> kwin uses desktop GL
<anarsoul> same for gnome shell
<linkmauve> TIL.
<linkmauve> I guess I’ve been spoiled by Weston and wlroots. ^^
<marex> anarsoul: is that documented anywhere ?
<marex> anarsoul: btw I found the testcase I am looking for -- piglit# ./bin/arb_point_sprite-checkerboard
<marex> anarsoul: that one triggers the problem for me, but that's on etnaviv
<anarsoul> marex: what exactly do you want to be documented?
<anarsoul> gl_PointCoord is implemented, so point sprites should work
<marex> anarsoul: the remote replay
<marex> anarsoul: but I will look into it, thanks for pointing that out
<anarsoul> see "advanced gui usage"
<marex> oh, that is cool
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<enunes> marex: I looked into point sprites a while ago and there were some issues, but I dropped it since iirc it would not be useful for gles2... is some relevant application broken because of it?
<enunes> hmm apparently it may be in gles2
<marex> enunes: neverball on etnaviv triggers problems with point sprites
<marex> enunes: thats something I plan to debug shortly
<enunes> yeah I think thats how I started looking into it last time
<enunes> neverball has other known problems and needs at least https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7825 but I'll only merge that once I finish shader cache (which is what I am working on currently)
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<marex> enunes: it seems gles1 is a source of fun
<marex> enunes: thanks for the hint
<enunes> indeed
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