ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<alyssa> Given mali-400 doesn't support fp32 in fragment shaders, are there rendering issues with certain glmark scenes on lima (and/or the blob)?
<alyssa> Terrain is the most broken, but I recall mali-400 can't run terrain at all
<alyssa> loop, function, conditionals might still have an overflow for suffiiently high resolutions? I don't know how mali-400 handles infinity in shaders (on Midgard and Bifrost, the driver configures whether infinity is preserved or clamped to MAX_FLOAT)
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<anarsoul> alyssa: none I'm aware of
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<alyssa> anarsoul: Interesting. Do you know if frag shaders clamp infinity to MAX_FLOAT then?
<anarsoul> alyssa: no idea
<alyssa> Alright
<alyssa> Possibly there's an RSW bit for it.
<anarsoul> alyssa: what's expected behavior for gles2?
<alyssa> implementation-defined
<alyssa> iirc
<anarsoul> so I assume shaders shouldn't rely on it
<alyssa> AFAIK, it's impl-defined on gles2 but strict on gles3, and the midg blob switches modes based on the #version of the shader
<anarsoul> and there's no deqp test to validate it
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