ChanServ changed the topic of #lima to: Development channel for open source lima driver for ARM Mali4** GPUs - Kernel has landed in mainline, userspace driver is part of mesa - Logs at https://people.freedesktop.org/~cbrill/dri-log/index.php?channel=lima and https://freenode.irclog.whitequark.org/lima - Contact ARM for binary driver support!
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<anarsoul> enunes: it just can't get there since lima_fb_cbuf_needs_reload() returns false if job->key.cbuf is false
<anarsoul> so I'm not sure why it crashes for you
<anarsoul> and 'shadow' scene works just fine for me with my MR
<anarsoul> s/is false/is NULL
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<enunes> anarsoul: I double checked and I have the latest version and can still reproduce it, this is the full trace https://paste.centos.org/view/raw/09ac8982
<enunes> need to change the draw limit back to 1000 (easiest) or modify to do more draws so it actually reaches the limit, 2500 is more than the actual draws for the horse with the setup I sent some days ago
<enunes> anarsoul: hmm I think it may get there on the if for 'lima_fb_zsbuf_needs_reload' which now does less check and then cbuf is not checked
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<anarsoul> enunes: thanks, it's a bug that we had for a while and it was triggered by my change
<anarsoul> looks like we never actually exercised depth reload well enough :)
<enunes> it makes sense, I can see how it would be possible to have it even before since we didnt check for cbuf
<enunes> is the fix straightforward? it would be nice to have this fixed before the branching with according to the calendar is in 2 days
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<anarsoul> enunes: I already pushed a fix
<anarsoul> enunes: btw please merge your MRs
<anarsoul> at least depth epsilon fix
<enunes> I merged one, the other doesnt have r-b
<anarsoul> hmm
<anarsoul> done, I meant to add it, but looks like forgot to click "add comment" button
<enunes> I'll just push the latest branch of the job split to my tests again and hopefully we can finally merge it too
<anarsoul> it passes all deqp tests, they don't seem to have a lot of draw calls per frame
<anarsoul> even with flush after every draw
<anarsoul> well, almost - there's an issue with DEPTH_EQUAL test, apparently float->uint->float conversion that happens during reload is not lossless
<anarsoul> but I don't see how we can fix it
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<enunes> anarsoul: lol looks like some piglit tests were hitting the depth buffer reload issue before, now they dont crash anymore
<anarsoul> :)
<enunes> but no issues at all left
<anarsoul> enunes: do these piglit tests pass now?
<enunes> anarsoul: nope, but looks like they always 'crash'ed now they just 'fail' so no regression, they are 'fbo-stencil-gl_stencil_index1-blit' and others similar, I didnt look in depth into it
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<anarsoul> looks like marge bot is pretty busy today
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<anarsoul> bshah: can you reproduce https://gitlab.freedesktop.org/mesa/mesa/-/issues/3343 with latest mesa from git master?