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anarsoul>
enunes: I think we should actually add proper srgb support
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anarsoul>
including rgbx_srgb format
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anarsoul>
it'll have to be lowered in fragment shader, but I guess it's OK
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anarsoul>
vc4 does that
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anarsoul>
it's just a matter of setting lower_srgb flag for nir_lower_tex pass
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enunes>
anarsoul: yeah I saw that, I even implemented it but left it to a separate MR
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enunes>
that is for sampling from srgb, in this case it is rendering to it
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anarsoul>
enunes: yeah, rendering into srgb is more tricky, but vc4 does that as well
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