smimou changed the topic of #ocaml to: OCaml 3.08.3 available! | Archive of Caml Weekly News: http://sardes.inrialpes.fr/~aschmitt/cwn/ | A free book: http://cristal.inria.fr/~remy/cours/appsem/ | Mailing List: http://caml.inria.fr/bin/wilma/caml-list/ | Cookbook: http://pleac.sourceforge.net/
<vincenz> Either way
<vincenz> it's wrong
<vincenz> Type constructors lowercase
<vincenz> oh oops
<vincenz> that's not data constructors
<vincenz> *coughs*
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<vincenz> Though I do not see the section on special symbols
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<BleSS> hi! is it possible build an artificial intelligence program in ocaml?
<BleSS> ocaml is derivated from ML (which stands for Meta-Language), true?
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<mellum> BleSS: yes.
<BleSS> mellum, so, is it possible build a.i. stuff with ocaml? or would it better use octave (based on matlab)?
<mellum> "a.i. stuff" is way to unspecific.
<mellum> But since octave is a highly specialized language for matrix stuff, you're probably better of with Ocaml amyway.
<BleSS> mellum, a.i. -> artificial intelligence
<mellum> BleSS: That is still way too unspecific.
<BleSS> mellum, to neural networks and genetic algorithms
<BleSS> to work with neural ...
<mellum> Yeah, Ocaml might be OK for that.
<BleSS> ok, thx
<BleSS> mellum, do u know any ide for working with ocaml in linux?
<mellum> BleSS: no.
<BleSS> ok
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<Nutssh> vincenz: See the lexical conventions section in the manual.
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<Zaius> i have an array with color values in it - whats the fastest way to get them displayed.
<Zaius> and updated, camlgraphics is too slow - is camlimages any better?
<mflux> how fast do you want?
<mflux> I would imagine sdl is sufficiently efficient
<mflux> if your arrays of colors are in proper format.. otherwise you may need to copy the data to another format
<Zaius> problem is with camlgraphics i need to overwrite the whole framebuffer each time, if i change only 1 pixel.
<Zaius> how fast do i want it? instantly of course ;)
<Smerdyakov> Don't you draw a frame at a time anyway?
<Smerdyakov> Why is "needing to overwrite the whole framebuffer" a problem?
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<Zaius> hold on a moment, i forgot something
<mrvn_> Zaius: doesn't that depend on the buffering mode?
<mrvn_> Zaius: if you only change one pixel draw that pixel instead of the full array
<Zaius> *looks down* i implemented drawing linewise instead of changing the line in the framebuffer and redraw fully, but forgot to compile
<mrvn_> You should draw everything into the internal buffer and then sync it when done.
<mflux> atleast sdl allows you to tell which rectangle you've updated in the (virtual) framebuffer
<mflux> also I would imagine if the surface is on hardware, the blit-stage would be very fast..
<mflux> which would propably limit you into writing the data in the same pixel format as the display is in, which could complicate code
<mrvn_> you should do that anyway. Why waste time converting it on every blit?
<Zaius> its quite sufficient now. when drawing each line, i create a new array of length one and initialize it with a row from the array array i draw into, then make an image from it and draw it in the according line
<Zaius> mflux : virtual framebuffer = my array ?
<mflux> look at sdl/ocamlsdl documentation if you want to know more
<Zaius> *stupidly asking* what does sdl mean?
<Zaius> hmm
<Smerdyakov> It's the name of a library.
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<Nutssh> @google SDL
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