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<boscop>
hi. after some research I found out that ocaml is probably the fastest functional language (in most cases). is ocaml suited for programming games that need to be running as fast as possible (that involve 3d, networking, ...)?
<qwr>
probably
<kaustuv>
boscop: MLton will beat OCaml easily on most numerical benchmarks. F# might be better than OCaml if you want to write games for Windows.
<boscop>
not only for windows. I prefer cross-platform possibility
<kaustuv>
Generally speaking, a garbage collecting language is not well suited for writing interactive programs.
<kaustuv>
Particularly if they need to be high performance.
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<Camarade_Tux>
am I the only to find that mlton's compilation speed is simply unbearable?
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<Camarade_Tux>
just curious for the moment: has anyone tried ocaml-gstreamer?
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