<tomeu>
alyssa: btw, has the CI been useful so far?
<alyssa>
tomeu: Yes and no
<alyssa>
Yes, in the sense that
<alyssa>
's it's caught real bugs before I've pushed out bad code, so that's helpful.
<alyssa>
No, in the sense that it's not returning consistently useful results since there are, well, consistently flip-flops. That's just time and test fixing, alas.
<tomeu>
yeah, it has to do with the maturity of the codebase
<tomeu>
but on friday I wasn't seeing any flip-flops left, could it be that new code made some tests to start flip-flopping?
<alyssa>
I haven't fixed anything but I don't know that I've made anything worse..?
<tomeu>
ok, I may lower the batch size just in case
<alyssa>
(I mean, I totally might have. I suppose blend shaders probably introduced leaks..)
<tomeu>
ok, but I guess no possible leaks of full BOs?
<alyssa>
I hope not~
<alyssa>
Certainly possible
<tomeu>
ok, first I will look at the apparent regressions in blend-v3
<alyssa>
tomeu: Keep in mind blend-v3 includes a lot of bizarre new code so a lot of the regressions are probably actually regressions, hence why I haven't pushed it (CI in action :P)
<alyssa>
Same with move-typing for that matter
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<tomeu>
alyssa: ah, so which are the flip-flops that you found worrying?
<tomeu>
dEQP-GLES2.functional.shaders.linkage.varying_7 seems to have been genuinely fixed in master since friday
<tomeu>
dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment as well
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<alyssa>
tomeu:Huh, not sure why those would be genuinely fixed but I won't complain :)
<bbrezillon>
alyssa: is that okay if I dump the counters the way they were dumped with the mali_kbase backend?
<bbrezillon>
s/mali_kbase/pan_nondrm/
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