alyssa changed the topic of #panfrost to: Panfrost - FLOSS Mali Midgard & Bifrost - https://gitlab.freedesktop.org/panfrost - Logs https://freenode.irclog.whitequark.org/panfrost - <daniels> avoiding X is a huge feature
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<tomeu> alyssa: because we didn't start to get any logs, I guess no kevin was available for a long time
<tomeu> guess we could increase the max time allowed before we timeout (right now it's 1h), but I just retry those
<alyssa> tomeu: ...of the closet?
* alyssa ducks
<tomeu> was thinking for the weekend :p
<alyssa> :P
<tomeu> alyssa: btw, has the CI been useful so far?
<alyssa> tomeu: Yes and no
<alyssa> Yes, in the sense that
<alyssa> 's it's caught real bugs before I've pushed out bad code, so that's helpful.
<alyssa> No, in the sense that it's not returning consistently useful results since there are, well, consistently flip-flops. That's just time and test fixing, alas.
<tomeu> yeah, it has to do with the maturity of the codebase
<tomeu> but on friday I wasn't seeing any flip-flops left, could it be that new code made some tests to start flip-flopping?
<alyssa> I dunno
<tomeu> alyssa: btw, this could be due to the severity of the leaks having worsened: https://gitlab.freedesktop.org/tomeu/mesa/-/jobs/294080
<tomeu> will give a look to blend-v3
<alyssa> Not sure why the leaks would -worsen-
<alyssa> I haven't fixed anything but I don't know that I've made anything worse..?
<tomeu> ok, I may lower the batch size just in case
<alyssa> (I mean, I totally might have. I suppose blend shaders probably introduced leaks..)
<tomeu> ok, but I guess no possible leaks of full BOs?
<alyssa> I hope not~
<alyssa> Certainly possible
<tomeu> ok, first I will look at the apparent regressions in blend-v3
<alyssa> tomeu: Keep in mind blend-v3 includes a lot of bizarre new code so a lot of the regressions are probably actually regressions, hence why I haven't pushed it (CI in action :P)
<alyssa> Same with move-typing for that matter
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<tomeu> alyssa: ah, so which are the flip-flops that you found worrying?
<tomeu> dEQP-GLES2.functional.shaders.linkage.varying_7 seems to have been genuinely fixed in master since friday
<tomeu> dEQP-GLES2.functional.shaders.functions.control_flow.return_in_nested_loop_fragment as well
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<alyssa> tomeu:Huh, not sure why those would be genuinely fixed but I won't complain :)
<bbrezillon> alyssa: is that okay if I dump the counters the way they were dumped with the mali_kbase backend?
<bbrezillon> s/mali_kbase/pan_nondrm/
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<bbrezillon> just in case you need it before the end of the week
<bbrezillon> should allow to dump the counters the way you did with the nondrm driver
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