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09:16
<
tomeu >
alyssa: I think I will need your help with the blend regressions on the RK3288
09:16
<
tomeu >
valgrind doesn't show anything suspicious
09:17
<
tomeu >
I think it could be some state that leaks from one test to the other, but it's non-deterministic
09:17
<
tomeu >
but I have dumped shaders and cmdstream, and I don't see any differences
09:18
<
tomeu >
so I guess it could be some state in descriptors that we don't know about, so they aren't traced
09:20
<
tomeu >
alyssa: in the meantime, probably we should blacklist all those blend tests, as otherwise we cannot get a green run on rk3288
09:24
<
HdkR >
narmstrong: I see
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11:29
<
tomeu >
3 of the 5 failures we seem to fail always, and with quite clear problems
11:29
<
tomeu >
but dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_src_alpha_one_minus_constant_alpha and dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_dst_alpha are flip-flops
11:30
<
tomeu >
and you can see that the error mask is all green
11:30
<
tomeu >
or at least it looks like that to my eyes
11:30
<
tomeu >
so I'm starting to wonder if the problem isn't elsewhere, maybe in deqp
11:32
<
tomeu >
oh, wait I see now the mismatched pixel
11:33
<
tomeu >
in both cases it's at the border
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13:30
<
shadeslayer[m] >
because we got rid of vertex_jobs
13:54
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alyssa >
tomeu: At the border, eh?
13:55
<
tomeu >
yep, one at the top, and the other at the right (in that given run I uploaded)
13:55
<
alyssa >
Grrr I really want to just fix this right :p
14:14
<
alyssa >
Dang, I can't believe that just worked!
14:14
<
alyssa >
(Famous last words)
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15:00
<
shadeslayer[m] >
<shadeslayer[m] "because we got rid of vertex_job"> Maybe we need to keep a track of the first and last tiler/vertex jobs?
15:00
<
shadeslayer[m] >
alyssa: tomeu ^^
15:00
<
alyssa >
shadeslayer[m]: Probably
15:02
<
shadeslayer[m] >
ok, I guess 4 variables are better than 2 linked lists
15:04
<
alyssa >
shadeslayer[m]: Probably :)
15:32
<
shadeslayer[m] >
alyssa: do you reckon I can add getter's/setter's for that in pan_job
15:32
<
shadeslayer[m] >
and somehow it'd be nice to make the first tiler/vertex const after I've set it
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alyssa >
pan_tiler.c code is on the list, hot off the press :)
17:05
<
alyssa >
Truly one of the more annoying things I've worked on, but admittedly it's rewaridng
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<
urjaman >
re war ding
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