* alyssa
has some basic ALU handling in the frontend codegen now
<alyssa>
Tentative plan is to flesh out the ALU handling and add some sysval support, at which point we should be able to generate IR for some basic progarms
<HdkR>
woo!
<alyssa>
(That's for this MR batch.)
<alyssa>
Next batch will be register allocation.
<alyssa>
After that will final code generation if Lyude doesn't beat me to it.
<alyssa>
Hopefully by then we can draw some triangles.
<HdkR>
Fragment jobs then kicking off OpenCL. Easy
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<alyssa>
Pff.
* alyssa
has ALU a bit more fleshed out
<alyssa>
Still need comparisons/csel, and also sqrt lowering
<alyssa>
but mostly should have enough to hold us over I think
<alyssa>
so sysvals and RA win priority next
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<tlwoerner>
as you may or may not be aware, X.Org was accepted as a mentoring org for GSoC 2020
<tlwoerner>
if the panfrost project has any ideas and/or people willing to mentor said ideas, please:
<tlwoerner>
1. ping me if you want to mentor, i'll add you to the list
<robmur01>
considering xash3d used to suffer horribly from the bug where triangles would randomly extend to the top-left corner, that doesn't look too bad :)
<robmur01>
is the issue those subtle black lines that look like the join between two transparent edges?
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<raster>
robmur01: i wouldn't call that subtle :)
<raster>
more like "in ya face!"
<raster>
:)
<alyssa>
subtlety is an opinion
<alyssa>
though my opinion is rarely subtle
<robmur01>
raster: well, it took me a moment to spot, and a couple more to figure out that it probably wasn't intentional decoration :P
<alyssa>
robmur01: there have definitely been many an 'artistic decision' in my digital art that were totally not just bugs in Krita/Inkscpae I didn't know how to work around :3
<nhp>
Hey if it works it works?
<robmur01>
(going home and firing up original half-life to compare would have an impractical turnaround time...)
<raster>
robmur01: i was"wtf are those black lines there?" :)
<raster>
but i'm trained to spot these after many eons of ui designing :)
<robmur01>
'cables'?
<raster>
you notice t he off-by-1's
<robmur01>
true, in fairness I have done enough image processing work in the past to know all about getting the edges wrong :D