<macc24>
robmur01: plot twist: T620 is the first bifrost
<robmur01>
yeah, turns out if you leave the pan_destroy_screen() call in the model check you've supposedly bypassed, bad things happen...
<HdkR>
I still like the theming of the GPU names. Midgard, crossing the bifrost to valhall. Next step the fall to Hel
<HdkR>
Or to bring hel to the enemy? :P
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<bbrezillon>
alyssa: I have a problem with vkCmdCopyImage() when one side is a tiled+compressed (like S3TC) and the other side is tiled+!compressed because tile size varies depending on the compressed state (4x4 blocks for compressed textures and 16x16 texels for !compressed ones)
<bbrezillon>
I guess I can solve that with a special blit shader, but I wonder if you have a better solution
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<tomeu>
robmur01: if we only had machines with 7620 in CI... :)
<daniels>
so there are a fair few on t860, a couple on t760, and none on t720
<daniels>
(we could in theory stick more boards in there and run more in parallel, but our lab is physically constrained right now until we either rebuild the office or move to a new one, and even when it's not it's difficult to get people in the office to get them in, and even when we can tbh T720 isn't the highest of priority ...)
<HdkR>
Almost as high priority as T628
<daniels>
T604 ftw
<daniels>
(ftsomething)
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<robmur01>
wastebasket?
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<robmur01>
yeah, reading the output of any given job isn't too bad, it's the digging through layers and layers of YAML (with possible diversion via understanding LAVA) to figure out what exactly gets run and how :)
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<robmur01>
I am simply glad that there exist people who *do* know this stuff and let the rest of us benefit from it
<daniels>
LAVA is intensely boring
<daniels>
it takes the kernel and rootfs you feed it, execs the commands you tell it to, and spits out { the output from those commands, failure to DHCP, Intel's buggy XHCI implementation which causes dropped characters every now and again, can't reach anything because someone stuck a bulldozer through our fibre }
<daniels>
I guess in that sense it's vaguely exciting
<daniels>
but in design at least, it's very boring
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<robclark>
so, what you're saying is bulldozers can make boring things exciting?