whitequark changed the topic of #solvespace to: SolveSpace--parametric 2d/3d CAD · latest version 2.2 · http://solvespace.com · code at https://github.com/solvespace/solvespace · logs at https://irclog.whitequark.org/solvespace
<whitequark> any hole at all...
<cr1901_modern> Ahhh, you're right. Pedantic: Depends on whether the hole is pointed to the ground/in a direction gravity acts.
<whitequark> what
<whitequark> that's not "watertight" means
<whitequark> a (real-life) bowl is not watertight. a tied balloon is
<whitequark> i.e. a mesh should have an internal and an external volume that never connect with each other
<whitequark> maybe many internal volumes
<cr1901_modern> Oh...
<whitequark> Full Definition of watertight
<whitequark> : of such tight construction or fit as to be impermeable to water except when under sufficient pressure to produce structural discontinuity
<cr1901_modern> Is the external volume just the enclosed space of the "outermost" mesh?
<whitequark> what?
<whitequark> imagine that the mesh is a thin shell. a balloon, if you will.
<whitequark> except rigid.
<whitequark> if you fill it with water and squeeze, will the water come out?
<cr1901_modern> No... water will remain inside
<whitequark> if the mesh is watertight, yes
<whitequark> if you take a watertight mesh and remove some triangle... no
<cr1901_modern> Oh! I see
<cr1901_modern> I was attempting to ask what you meant by "external" and "internal" volume.
<GitHub> [solvespace] whitequark pushed 1 new commit to master: https://github.com/solvespace/solvespace/commit/f5e955a015d999d279e9877aa869fa164c91119a
<GitHub> solvespace/master f5e955a whitequark: README: add gdb and lldb debugging instructions.
<GitHub> [solvespace] whitequark closed pull request #97: Add MacOS X debug to README.md (master...master) https://github.com/solvespace/solvespace/pull/97
<GitHub> [solvespace] whitequark commented on issue #74: @Evil-Spirit Can you look into this? https://github.com/solvespace/solvespace/issues/74#issuecomment-260235614
<GitHub> [solvespace] whitequark commented on issue #89: @Evil-Spirit Can you look into this? I recall you saying there was some problem with mesh transparency. https://github.com/solvespace/solvespace/issues/89#issuecomment-260235666
<GitHub> [solvespace] whitequark commented on issue #100: @Evil-Spirit Can you look into this? https://github.com/solvespace/solvespace/issues/100#issuecomment-260235690
<travis-ci> solvespace/solvespace#170 (master - f5e955a : whitequark): The build was broken.
<travis-ci> solvespace/solvespace#170 (master - f5e955a : whitequark): The build passed.
<GitHub> [solvespace] Evil-Spirit commented on issue #74: @whitequark, Ok, I will fix it https://github.com/solvespace/solvespace/issues/74#issuecomment-260248230
<GitHub> [solvespace] Evil-Spirit commented on issue #100: @whitequark, ok https://github.com/solvespace/solvespace/issues/100#issuecomment-260248258
<GitHub> [solvespace] Evil-Spirit commented on issue #89: @whitequark, should I do it for master? https://github.com/solvespace/solvespace/issues/89#issuecomment-260248306
<GitHub> [solvespace] whitequark commented on issue #89: @Evil-Spirit wait, I think I misremember, and that was a different issue... so let's postpone after GL2 merge. https://github.com/solvespace/solvespace/issues/89#issuecomment-260248474
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<GitHub> [solvespace] Evil-Spirit commented on issue #89: @whitequark, ok. https://github.com/solvespace/solvespace/issues/89#issuecomment-260251157
<DocScrutinizer05> hi! what do you think about silego phasing out the SLG46531?
<DocScrutinizer05> did you already look into the diffs to 37?
<DocScrutinizer05> is something similar known pending for 33?
<whitequark> DocScrutinizer05: not sure... I've not looked into GP5 myself
<whitequark> since there is no current openfpga support
<DocScrutinizer05> thanks! :-9
<DocScrutinizer05> :-)
<DocScrutinizer05> ooh also -ECHAN
<GitHub> [solvespace] whitequark pushed 1 new commit to master: https://github.com/solvespace/solvespace/commit/7b9d730a23fda251c0bb1e6499dd75ad922d76d1
<GitHub> solvespace/master 7b9d730 EvilSpirit: Hide OpenGL implementation details....
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<travis-ci> solvespace/solvespace#171 (master - 7b9d730 : EvilSpirit): The build passed.