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solvespace/master d3f2ac7 whitequark: Remove most dependencies on config.h....
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solvespace/solvespace#214 (master - d3f2ac7 : whitequark): The build was broken.
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solvespace/solvespace#214 (master - d3f2ac7 : whitequark): The build passed.
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solvespace/master 8dc60f6 whitequark: Fix Windows build with -DOPENGL=1....
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solvespace/solvespace#215 (master - 8dc60f6 : whitequark): The build passed.
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solvespace/master 61f2488 Elvira Khabirova: Refactor expression parsing....
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solvespace/master e127311 EvilSpirit: Unbreak Camera::UnProjectPoint3....
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solvespace/master 01ae452 EvilSpirit: Unbreak drawing of DEPTH_ONLY meshes via OpenGL 2 batch canvas.
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solvespace/solvespace#216 (master - 61f2488 : Elvira Khabirova): The build was broken.
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solvespace/solvespace#217 (master - e127311 : EvilSpirit): The build was broken.
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solvespace/master 37defcb EvilSpirit: Unbreak Camera::UnProjectPoint3....
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solvespace/master 4362954 whitequark: Update ANGLE.
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solvespace/solvespace#218 (master - 37defcb : EvilSpirit): The build is still failing.
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solvespace/solvespace#216 (master - 61f2488 : Elvira Khabirova): The build passed.
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solvespace/solvespace#219 (master - 4362954 : whitequark): The build is still failing.
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solvespace/solvespace#219 (master - 4362954 : whitequark): The build was fixed.
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[solvespace] whitequark commented on issue #113: @Evil-Spirit That sounds like it will create more problems than it will solve. The case where a 3D DXF file will read correctly with Z coordinate thrown out seems rare to me. This is more likely to squash entities on top of one another, leading to weird problems with overlapping segments, etc....
https://github.com/solvespace/solvespace/issues/113#issuecomment-261706436
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