_whitelogger has joined ##panfrost-offtopic
<plub> Couldn't find default.cfg in base/, trying again with demo/
<m][sko> plub I end up when application is running bug no window with game. so I sshed to my machine and I stared dhewm3 like that and window show up
<plub> hrmph
<plub> oh it's running if i put the demo dir in ~/.config/dhewm3
<m][sko> you will need to move doom data files to  proper place
<m][sko> and ignore config warning
<plub> movies playing perfectly
<plub> there is heavy heavy motion blur effect active
<m][sko> are you on gnome ?
<plub> wayfire
<m][sko> I have this problem with gnome
<m][sko> but all works fine with weston
<plub> not always, just on some things
<plub> at beginning i get shader errors on the ship's engine exhaust and on the firehose spitting steam
<plub> but it's quite smooth with low settings @ 640x480
<plub> in menus there are about 10 trail copies of the mouse, following it
<plub> disabling 'high quality special effects' avoids the errors
m][sko has quit [Quit: Ping timeout (120 seconds)]
<plub> well this is just fun to walk around in
<plub> the console commands are fun to test options with https://www.ign.com/faqs/2004/doom-3-cvars-and-commands-list-542411
<plub> a magazine, Guns & Nachos https://0x0.st/-i1G.webp
m][sko has joined ##panfrost-offtopic
m][sko has quit [Quit: Connection closed]
<plub> doom3, without the extreme shaders, usually hitting 40-60fps at 800x600
<plub> there should be a mod where you collect candy and give it to the zombies to make them back to happy people
m][sko has joined ##panfrost-offtopic
<plub> isn't there something bright and happy to play with idtech4 engine
m][sko has quit [Quit: Ping timeout (120 seconds)]
m][sko has joined ##panfrost-offtopic
m][sko has quit [Quit: Connection closed]
m][sko has joined ##panfrost-offtopic
<jgmdev> plub 1080 fullscreen openmw was hitting the 25fps 57000 triangles when walking outside, on 1024x768 around 30fps on the outside and 80fps on the insides.
<plub> that performance is what I also see on mali g52
<plub> unfortunately a lot of town scenes push 140k triangles at view distance 1.0
<plub> jgmdev: which openscenegraph did you use? i am running OSG 3.6 with the openMW tweaks (from their git)
m][sko has quit [Quit: Connection closed]
<macc24> plub: keep in mind that bifrost has seen almost no optimization in panfrost
<plub> yes
<macc24> kinkinkijkin: wait so you have some non-duet compooter in case of brick?
<macc24> 5.11 kernel in cadmium is coming Soon™
<macc24> well that was easier
<macc24> kernel forks are easier to update than patches