2014-01-12 08:17
devyn changed the topic of #elliottcable to: please, everyone knows that PHP guys are the most macho of all
00:02
<
ELLIOTTCABLE >
lol, who's Willox
00:02
<
Willox >
don't bully me
00:03
<
vigs >
idk who's vigs?
00:04
<
Willox >
I was last here: 2013-06-03 12:34
00:06
<
alexgordon >
who is vigs
00:06
<
vigs >
A figment of my imagination, I'm sure
00:06
<
alexgordon >
vigs is an "a" away from... something else
00:07
<
vigs >
Oh hey no one's made that joke before! Impressive! :D
00:08
* ELLIOTTCABLE
glares at all of you
00:08
alexgordon is now known as rhombus
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rhombus is now known as notrhombus
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ELLIOTTCABLE is now known as strema
00:09
notrhombus is now known as alexgordon
00:09
strema is now known as aIexgordon
00:09
<
Willox >
what are you doing
00:10
<
alexgordon >
which one am i?
00:10
<
Willox >
You're vigs
00:10
<
aIexgordon >
you're devyn.
00:10
<
vigs >
alexgordon: you're the real one. aIexgordon is the fake one.
00:10
<
aIexgordon >
oh, btw
00:10
<
Willox >
Actually, I'm the real one
00:10
<
alexgordon >
elliott is inside of me and I don't like it one bit
00:10
<
vigs >
no, YOU'RE vigs
00:10
Willox is now known as v1gs
00:10
<
vil >
you're all insane
00:10
* vil
flies off into the distance
00:11
vigs is now known as viI
00:11
<
v1gs >
/msg nickserv ghost vigs willies
00:11
aIexgordon is now known as vigs
00:11
vigs is now known as elliottcable
00:11
v1gs is now known as Willox
00:11
viI is now known as vigs
00:11
<
elliottcable >
waiting to see who I get yelled at by
00:11
<
Willox >
wow nice password vigs
00:11
<
elliottcable >
GUYS
00:12
<
elliottcable >
Micah got his iPhone I AM SO EXCITE
00:13
<
alexgordon >
elliottcable and micah sitting in a tree E M A I L I N G
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00:13
<
alexgordon >
god blooding dammits
00:14
<
Willox >
Ooh, chrome's console has been updated
00:16
<
vil >
in stable or in beta/dev?
00:16
<
Willox >
I'm in stable
00:16
<
Willox >
Just got a new scrollbar the other day too
00:16
<
Willox >
Like my chromebook's
00:16
<
vil >
I have an update waiting, should probably do something about that
00:17
<
Willox >
I think scrolling with mouse-3 is smoother
00:17
<
vil >
which OS are you on?
00:18
<
Willox >
The issue is whenever I'm at college on a computer I just mouse-3 scroll constantly on IE and it lags
00:18
<
Willox >
I'm on Win 7
00:18
<
vil >
I'd be mad if they fucked with scrollbars on os x
00:18
<
Willox >
Windows scrollbars look pretty bad
00:18
<
Willox >
Windows 8 did an alright job with them
00:20
<
alexgordon >
firefox's web inspector is ridiculously awful
00:20
<
alexgordon >
firebug used to be good!
00:20
<
Willox >
I've never used firebug, but I know Chrome's console is meant to be as good/better
00:20
<
vigs >
"firebug" lol
00:21
<
vil >
fuck it, too lazy to finish that joke
00:21
<
alexgordon >
but lol
00:21
<
vigs >
s/firefox/vil is a big poopyhead
00:22
<
Willox >
You can use Chrome's console for debugging node.js apps, which is pretty cool
00:22
<
Willox >
More than Chrome actually
01:21
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05:59
<
Willox >
it's early
06:24
<
devyn >
there is no other me
06:40
<
Willox >
there are five
06:41
<
devyn >
I must know this
06:41
<
devyn >
it is important
06:42
<
devyn >
if there are five other of me, then the secret is not safe!
06:42
<
devyn >
please Willox, you must help!
06:42
<
devyn >
the fate of the human race depends on it!
06:42
<
Willox >
I better go tell everybody to fix it
06:43
<
devyn >
you're a liar. it's 10:42 PM. time zones don't exist.
06:43
<
Willox >
We have a slight difference
06:44
<
Willox >
I must be tired because I keep having bugs where I am not returning things and it's taking me 10 minutes to fix
06:50
<
devyn >
heh I know the feeling
06:51
<
devyn >
it's like "come on, this shouldn't take nearly this long, wtf brain
06:51
<
Willox >
At one point I was struggling so much a memory address called me BAD
06:52
<
devyn >
haha how so
06:53
<
Willox >
well it was 0xsomethingBAD
06:53
<
Willox >
I don't know :(
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07:08
devyn changed the topic of #elliottcable to: what is this even
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10:21
<
whitequark >
elliottcable: okay?
10:21
<
whitequark >
I got a CNC machine
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12:15
<
yorick >
omg the climbing ne
12:18
<
whitequark >
or the DRIVER of the fucking car exiting the seat to climb on top of it
12:18
<
whitequark >
I don't even
12:20
<
yorick >
if you have cruise control with automatic braking and line-following that's a bit more acceptable but still fucking stupid
12:21
<
whitequark >
look at that car. its engine control block is, literally, a set of relays.
12:21
<
whitequark >
about two dozen.
12:21
<
whitequark >
the turn signals are controlled by a relay with a bimetallic plate inside to implement a delay.
12:22
<
whitequark >
the last one is fake afaik
12:22
<
yorick >
maybe he has someone else steering from the passenger seat
12:22
<
whitequark >
yorick: chances that no, he's just dumb and/or DUI
12:23
<
yorick >
yorickpeterse: yeah that one's fake, the even left in the watermark
12:23
<
yorickpeterse >
still it's pretty funny
12:23
<
whitequark >
there's probably some homemade device to lock the steering wheel
12:23
<
whitequark >
but that's about it
12:25
<
yorickpeterse >
.nl is so boring compared to .ru
12:27
<
whitequark >
go live to RU then!
12:27
<
yorickpeterse >
fuck no
12:27
<
yorickpeterse >
I don't want to die
12:28
<
whitequark >
well, exactly
12:33
<
whitequark >
although, my life is quite boring
12:35
<
yorickpeterse >
clearly you need to get a car and a dash cam
12:36
<
whitequark >
you're assuming I want it to be exciting.
12:37
<
yorickpeterse >
well, biking in Amsterdam is pretty close to driving in Russia I suppose
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15:23
<
Willox >
Good morning!
15:28
<
whitequark >
Willox: was that address 0x8BADF00D ?
15:30
<
whitequark >
BAD in addresses usually indicates uninitialized or freed memory in allocators...
*shrug*
15:32
<
Willox >
BAD was towards the end
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17:27
<
jesusabdullah >
what the balls is that Willox ?
17:28
<
Willox >
hopefully it'll be a tokenizer
17:28
<
jesusabdullah >
what language?
17:28
<
Willox >
Made in Lua for Lua
17:30
<
jesusabdullah >
aha
17:30
<
jesusabdullah >
Sorry, still waking up
18:08
<
whitequark >
windows :(
18:15
<
Willox >
I like to play games :x
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18:19
<
whitequark >
I like to play games too, so far it's either on steam@linux or runs with $ wine game.exe
18:19
<
whitequark >
surely YMMV.
18:20
<
joelteon >
I'm think I'm some kind of idiot, because I never got wine to work
18:29
<
whitequark >
well, at worst it requires some winetricks invocations
18:29
<
whitequark >
you could either figure out that yourself by looking at errors or go to appdb.winehq.org
18:43
<
whitequark >
hrmpf, by the way
18:43
<
whitequark >
elliottcable: I suppose I could teach you some embeddedness or something
18:57
<
whitequark >
hrmmm, kill la kill actually got much better
18:58
<
whitequark >
I mean, it's still teenagey fanservicey series, but 13th episode actually got me wondering about the plot, which is nice
18:59
<
whitequark >
"NUDIST BEACH SPLENDID NAKED OFFICER AIKURO MIKISUGI", good grief!
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19:46
<
whitequark >
what is it with Kiryin and tall objects?..
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20:54
<
Willox >
What isn't it?
21:44
<
whitequark >
isn't what?
22:01
<
Willox >
i don't remember
22:01
<
Willox >
I wrote that too long ago
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23:15
<
devyn >
joelteon: WINE is pretty damn good for what it is
23:15
<
devyn >
that's a hard thing to do
23:15
<
devyn >
it works pretty well
23:15
<
devyn >
oh you never got it to work, hmm
23:16
<
devyn >
on OS X? because lots of things are tough to get running on OS X for whatever reason
23:18
<
joelteon >
no on arch
23:18
<
devyn >
oh, it's always worked for me on Linux
23:18
<
devyn >
what were you trying to run it with?
23:21
<
joelteon >
super meat boy
23:22
<
devyn >
appdb says the latest Steam version works perfectly
23:22
<
devyn >
but that it didn't used to
23:23
<
joelteon >
yeah, figured
23:23
<
joelteon >
the mac port of super meat boy is a disaster
23:27
<
joelteon >
it's the official port
23:27
<
joelteon >
and it crashes a lot
23:27
<
joelteon >
and the performance is abysmal
23:27
<
Willox >
But they wouldn't be able to use Xinput would they?
23:27
<
joelteon >
i'm thinking of building a machine solely for gaming on windows
23:27
<
devyn >
Willox: what do you mean
23:27
<
joelteon >
but i never game, so it's gonna be a super low end piece of shit
23:27
<
joelteon >
optimized for flash games
23:27
<
joelteon >
haxball and super meat boy
23:27
<
Willox >
For controllers, SMB (windows) uses Xinput
23:27
<
Willox >
Controllers are pretty neccesary for super meat boy
23:28
<
joelteon >
well I don't use a controller
23:28
<
joelteon >
but the framerate is shit
23:28
<
Willox >
Didn't they make it in flash or something? Ir was that only the original
23:28
<
devyn >
Willox: some games have controller support on OS X, so I'd imagine there's a way
23:28
<
joelteon >
well the steam version isn't flash
23:29
<
joelteon >
I don't think
23:29
<
joelteon >
pretty sure it's c++
23:29
<
joelteon >
everything is c++
23:29
<
Willox >
Some games on Steam use Lua (Still sort of C/C++ I guess)
23:29
<
joelteon >
lua is awesome
23:31
<
devyn >
Willox: well yes, many games use an embedded scripting language over the engine because no one wants to write all of their creative scripting stuff in C++
23:31
<
devyn >
but generally that's just for NPC and monster scripting and stuff
23:31
<
Willox >
Some games on steam use Love
23:32
<
Willox >
Or one at least
23:32
<
devyn >
I've used LOVE before but I'd imagine that'd be a nightmare to deploy over Steam
23:32
<
Willox >
Apparently not
23:32
<
Willox >
I wouldn't be surprised if they just modified it to run their script only or something
23:33
<
Willox >
I'm sure there is oneIt might just be on greenlight
23:33
<
devyn >
well yeah IIRC you can just concatenate your archive to the executable
23:33
<
devyn >
not that you'd want to
23:33
<
devyn >
for multi-platform reasons
23:33
<
devyn >
so you'd just leave that separate
23:33
<
Willox >
You could have a automated process to just do that for every OS I guess
23:33
<
Willox >
Not much extra work
23:33
<
devyn >
you wouldn't want to
23:34
<
devyn >
that would be stupidly redundant
23:34
<
Willox >
I don't know how it works with chucking your code in the binary
23:34
<
devyn >
it's not just code; it's all image resources and stuff too
23:34
<
Willox >
Oh I can see that being an issue
23:35
<
devyn >
but there's not even any reason to duplicate code; it's the same stuff that runs on every platform
23:35
<
devyn >
Steam gives you a directory to put everything in anyway, so it's not like you have to keep to one file
23:36
<
devyn >
and who cares if the LOVE engine you bundled can run other LOVE stuff
23:36
<
Willox >
I just mean so it can run without arguments, although you can chuck them in when deploying games anyway
23:37
<
devyn >
yeah that doesn't matter. many Steam games run with arguments
23:38
<
Willox >
I'm not seeing any cons of games using Love on steam other than the fact that it is Love
23:39
<
devyn >
well, game devs love C++ because it provides fairly modern abstractions while still allowing total control over memory management
23:39
<
devyn >
garbage collection is still generally more disruptive than desired
23:39
<
Willox >
I'm thinking specifically Love + Steam, rather than Love vs anything else
23:40
<
devyn >
yes that's fine
23:40
<
Willox >
Just that you said it could be a nightmare
23:40
<
devyn >
yeah, I did, but I didn't really think about it that hard :p
23:40
<
Willox >
that's alright :D
23:41
<
devyn >
should be fine
23:41
<
devyn >
I nearly built an MMORPG in LOVE once but at the time it had next-to-zero networking support
23:41
<
devyn >
so I abandoned it
23:41
<
Willox >
By nearly I guess you mean almost started rather than almost finished
23:41
<
devyn >
it ran really well though; I easily got 60 FPS on an old computer with some minor hacks
23:42
<
devyn >
more like got half way through developing the engine
23:42
<
devyn >
so not "almost started"
23:43
<
devyn >
a very old computer though. AMD Sempron 3000+ and a Radeon 9250
23:43
<
devyn >
single core 32-bit
23:43
<
devyn >
and graphics card was PCI
23:43
<
Willox >
I'm guessing that it must've been quite simple in terms of what was rendered
23:43
<
devyn >
fairly high quality bitmaps, but no shading or anything really, so yeah
23:44
<
devyn >
I did have full parallax background layers
23:44
<
devyn >
which I chunked into several smaller images because it ran better on my graphics card that way
23:44
<
devyn >
actually I think my card wouldn't support non power of two textures in OpenGL
23:44
<
devyn >
which is why I did that
23:45
<
devyn >
and just padding the entire image was still kinda slow
23:45
<
devyn >
it could draw lots of smaller textures much better than one large one
23:47
<
Willox >
I know there are flash games on steam as well
23:47
<
Willox >
Windosill is great
23:54
<
devyn >
nuck: ever hear of Humbert Humbert?
23:54
<
nuck >
Doesn't sound familiar
23:54
<
devyn >
pretty good stuff. folk, like Shugo Tokumaru and Tenniscoats
23:55
<
devyn >
female vocalist
23:55
<
devyn >
kind of celtic